View Full Version : DWIV 3D tonytrout Moonwitch
03-18-2009, 11:58 AM
No idea what dominance war is about yet but looks like fun. Got the title format wrong so far, so not a great start
I will use this first post as place holder for latest images
03-18-2009, 12:00 PM
Concept ? Just some badass babe with a big moon sword and a nasty choice of pets. She is a norm invoker, i got to think about her powers but I'm going to have a moon theme throughout.
03-19-2009, 12:41 PM
Looking at all the great work here, think I'm out of my league really. I can barely find my way round my 2D package, but here goes. Its pretty crude but it gives me the basic shapes to model, the details will just have to emerge as I sculpt I'm sure things will start to happen when I start modelling. Heres hoping anyway :) Let me know if you have any good suggestions for this.
03-20-2009, 10:50 PM
Here is some 3D views so i can get creature posed right. I altered the left back leg to work better.
03-20-2009, 11:06 PM
Ive been thinking her sword has the power to cast spells that suck the atmosphere away from the enemy leaving them choking in a vacuum like the moon and also to reduce the gravity so they are floundering around in slow motion and cant aim their weapons, also a slow spell that they gradually come under her silvery influence and fall in love and loose the will to fight. How does that sound?
I read the rules a bit more i guess she is more a warlord than invoker is that right? I dont know much about dDominance War just entered for fun.
03-27-2009, 01:31 PM
I did a little modelling when I have time
03-27-2009, 09:46 PM
Looking cool so far. I like the concept a lot. Also having the chains and harnesses around your cat looks realy nice, much more a feeling of a stead kinda thing.
Good start to your modelling to.
Look foward to seeing more
03-28-2009, 05:37 AM
he he, got such a surprise that someone actually posted on my thread, so thanks for that. Thanks also for the positive comments I was beginning to think my concept was just ****. I checked out your stealth fighter too, models looking good. Keen to see him detailed. Go Kiwi.
Just a sculpting update, had some time today to rough out the shape
03-28-2009, 11:27 AM
Nice concept and great rough dog sculpt so far, nice proportions. Now you need to refine the muscles of the dog, get them looking solid and tensed. Good luck
03-30-2009, 12:53 PM
Thanks Marco. Getting the muscles to look right is taking a bit of time
03-31-2009, 12:20 PM
A bit of sculpting with mudbox
03-31-2009, 08:46 PM
sculpting is moving along nicely (alot faster than my anyway) looking really good. Getting some nice definition in there. Also looks pritty cool with the teeth in their now
The only crit that I would have is the position of the head seems to be a little to far back. Not sure if your going for a roaring cat kinda pose of if its head is pulled back because of the rider. Might just be the angle or my eyes . . . .
Otherwise keep up the good work, look foward to seeing more
03-31-2009, 09:11 PM
hey very neat freesculpting here!
I have one single thing to say about it the head proportion looks a bit small to me... making it look a bit doll like, making it smaller would give more of an epic proportion to it :)
04-01-2009, 05:36 AM
Thanks for comments guys.
StefanoDubay - I find with sculpting in mud that I tend to keep adding material like to the body for muscle and its bulked it up considerably more than the head, so I'll have a look at what you say about the head size and try a bit of scaling. Thanks for that.
Galvaniseoil - The rider will be pulling the head back like its on a chain so thats part of the pose that I hope will pull the two figures together. Will see how that works out I guess
Good luck on your works too :)
Nice concept and cool model. Maybe You need to add a stylized tail for the big cat :D, think that can be useful to put more fluidity and dynamic to your final pice, only a comment :) Good look and waiting for more updates on your concept! Cheers!! :beer:
04-02-2009, 04:53 AM
Thanks Ferx, yep I think you are right, at least a bit of tail anyway
04-05-2009, 06:23 AM
I have been playing around with textures and armour on the lion, doing some tests in mudbox. What an amazing programme, bought a license last week and Id have to say money well spent. When I'm happy I'll put those up. In the meantime started work on the witch. Modelled in hexagon, posed in zbrush. Thanks for looking and commenting. I hope you are all working hard :)
04-07-2009, 10:51 AM
A bit of basic shaping. Shes a bit nikked at the moment sorry :). Ive been playing around with bits of armour, but with two creatures i dont have a lot of polys left, just enough for the sword and reins, the rest will have to be modelled in. Anyway Im leaning to a more primitive look Im thinking dark, moon, cat and savage. I quite like the dichotimy of skinny chick and muscley beast, I think it will work quite well, and be a bit different to the usual old space cadet armour. I have to go away for a fortnight for family reasons so hope I get time to finish
04-07-2009, 11:15 AM
looking really nice.
One crit I have is that the pose could possible be a little more dynamic. The side on view is the one that really illustrates it I think but it kinda looks like her back bends a little to much while her arm going back seems to not be pulled back enough.
Not an expert on posing so take my words with a grain of salt.
Otherwise coming along really nicely
Looking foward to some more updates when you get the time
04-07-2009, 08:05 PM
Hi Galvaniseoil. Thanks for suggestion with the pose, when I get them all in one scene I'll have a look at that., I can still tweak them then if its looking a bit slack :)
04-10-2009, 06:50 AM
She has a long torso, but I think it could work out nicely. I would just suggest tightening up your zbrush model. It feels a bit muddy right now. Otherwise nice progress.
04-12-2009, 05:22 PM
keep it up:beer:
04-13-2009, 01:08 AM
The concept shows a very dynamic pose to both characters, it will be great when ya get both done and to put ya plan into action, I do agree with a previous post tho' about the musculature on the creature, need to tense them up a bit more...looking forward to the next update...
04-13-2009, 07:09 AM
This could have some potential, but I have a few critiques!
First! The beast looks a little too much like a nebulous meatbag human with a cat head, and the female looks a little too much like Gumby.
I would Strongly suggest looking at reference.. other people's work, videos and pictures of large cats and ladies etc. To me, this reminds me of those lame car paintings from the late eighties/nineties.
For the cat, I would elongate the limbs, probably take him off his stomach, and probably make him more of the focal point. For the Female I suggest giving her more structure, hinting more at bones underneath the skin, especially if she is thin. You could probably get away with keeping her simple, giving her a little armour, and exaggerating the weapon!
Hope this was of some help!
04-14-2009, 10:01 PM
Hi there! Looking good, although I do agree with Vor-Rath (http://forums.cgsociety.org/member.php?u=364603); the female definatly needs alot more definition with her bone structure.
Look at more reference where the bones are close to the surface of the skin: Pelvis, knee caps, rib cage, elbows etc.
I'm guessing you will be taking this mesh into Z-brush/mudbox, so you can probably refine it all in there without editing the base mesh, although it may help to change the geometry flow to follow the form of the muscle structure a bit more.
Other than that great stuff, the action pose of the two characters are excellent, and personally I love the design of the beast.:buttrock:
Keep it up!
04-26-2009, 06:45 AM
Hi back again, had to take a fortnight for family reasons (good ones) so I've only just got back into this, think I will be pushing for time here.
Ravis3057. Yes long torso was what I wanted here so I hope it works out
Ataulfo Nice comment thanks
Johnwoo I work some more to develop the muscles.
Vor rath. Gumby lol Its still in rough stages give me a chance. I take note of your advice though, thanks.
Darkra Thanks for comments and advice and for at least liking the beast he he cheers.
04-27-2009, 12:34 PM
Yep the sculptings still pretty rough but I just needed to get the 3 pieces into mudbox so I could start tying them together
04-27-2009, 12:34 PM
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