gorgulho
03-18-2009, 10:56 AM
Hello,
I have a character(deer) with two blend shape nodes, one for the upper body and another for the neck, both of them were created with Deformation order as Front of Chain.
-Inside de upper body node, i have one blend shape for controling the deformation of the back legs.
-Inside de neck node, i have two blend shapes, one for the up parte of the neck and another one for the low part of the neck
THE PROBLEM:
When i select the base mesh of the my character and try to use the blend shape paint weigths tool, i can only paint the blend shape for the back legs and i can't paint the blend shapes for the neck.
It simply doesn't show any other blend shapes on the Target from the blend shape paint weigths tool
I tryed to change the deformation order of the blend shape nodes but it didn't had any result.
Should i use parallel Deformation Order when i'm creating the blend shape nodes?
Can someone help me on this one?
Thanks!
I have a character(deer) with two blend shape nodes, one for the upper body and another for the neck, both of them were created with Deformation order as Front of Chain.
-Inside de upper body node, i have one blend shape for controling the deformation of the back legs.
-Inside de neck node, i have two blend shapes, one for the up parte of the neck and another one for the low part of the neck
THE PROBLEM:
When i select the base mesh of the my character and try to use the blend shape paint weigths tool, i can only paint the blend shape for the back legs and i can't paint the blend shapes for the neck.
It simply doesn't show any other blend shapes on the Target from the blend shape paint weigths tool
I tryed to change the deformation order of the blend shape nodes but it didn't had any result.
Should i use parallel Deformation Order when i'm creating the blend shape nodes?
Can someone help me on this one?
Thanks!
