PDA

View Full Version : Painting Blend Shapes Weigth POBLEM...


gorgulho
03-18-2009, 10:56 AM
Hello,

I have a character(deer) with two blend shape nodes, one for the upper body and another for the neck, both of them were created with Deformation order as Front of Chain.

-Inside de upper body node, i have one blend shape for controling the deformation of the back legs.
-Inside de neck node, i have two blend shapes, one for the up parte of the neck and another one for the low part of the neck

THE PROBLEM:

When i select the base mesh of the my character and try to use the blend shape paint weigths tool, i can only paint the blend shape for the back legs and i can't paint the blend shapes for the neck.
It simply doesn't show any other blend shapes on the Target from the blend shape paint weigths tool

I tryed to change the deformation order of the blend shape nodes but it didn't had any result.

Should i use parallel Deformation Order when i'm creating the blend shape nodes?

Can someone help me on this one?

Thanks!

scroll-lock
03-18-2009, 12:01 PM
right click on your mesh,
Paint >
Paint blednshape and choose which one.

gorgulho
03-18-2009, 12:37 PM
so easy.. and i couldn't see it.
Thanks a lot :)

CGTalk Moderation
03-18-2009, 12:37 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.