View Full Version : DWIV - 3D - smacdonald - Eraweb
03-18-2009, 03:05 AM
It seems I'm not the only one entering Domwar for the first time, makes me feel a lot better heh.:cool: Good luck everyone!
I decided to go with a Norm Invoker.
When I first seen the topic go up this sounded really appealing to me, and after throwing down some quick thumbnails, I think I can take it in some cool directions. Let me know what you think!
03-18-2009, 04:18 PM
Wow! yeah, thats one Hot involker! I like the pose that shes in. I think right now her weapon could be a bit more menacing and bigger. I think you have a great base here to add too. Really looking forward to seeing this one to the end. Keep going!
03-18-2009, 06:02 PM
Cool. Good start!
glad to see yours in here. For sure,I will check it whenever you update.
03-18-2009, 06:27 PM
Looking hot man! ::thumbsup:
03-18-2009, 06:30 PM
Great start. I'm loving the feel you've got going with her.
03-18-2009, 07:55 PM
Great start man! Can't wait to see where this goes!
I think I like the one on the left a bit more than the right. The contrast of feathers/skin/armour should work well
Wow. It's a real reunion in here... :arteest:
03-18-2009, 08:01 PM
Glad to see you entering Man!
i also like the right one the best! The bird legs could be very cool for the silouhette, but of course, the feather would be a challenge! I can't wait to see your progress on this character, that will be awesome! :)
03-19-2009, 04:59 AM
Thanks for all the kind words guys! Hey Dargon, yeah this is totally a reunion eh? So, thanks to those of you who gave some input, I really dont want to paint myself into a boring corner here by making something too generic, so Soggy, Tran, Debos, Paratrooper and Dargon, keep it coming!
SO, on with the post. I originally wanted to make something angelic in a spot where Im sure we will see our fair share of demons ;) but again, I dont want to be too generic. So as I go I have been finding vibeage that feels how I feel about the character. Things like strenght, purity, earth, roots, elemental all come to mind. Which as you can see, is making her go down a more Aboriginal path. I am super liking this and open the magic manipulation path up for me as well perhaps a pet? Anyways, take a look, give feedback and I'll keep sketching.
03-19-2009, 05:36 AM
I really like the size of the wings, and they look really soft, If you go with this idea, I hope you can capture the soft weightlessness of those wings. Nice work.
03-19-2009, 07:51 AM
Super massive blade and wings! That's gonna be a good balance with the apparent purity of the girl! :)
I really liked the harpy legs better though. But that might be just me and my love for mythological creatures...
Keep it up Stephen!
03-19-2009, 07:55 AM
See? I told you this would be fun :) This is a nice little update. Given that you added the big wings and blade.....i am going to agree with debos...HARPY legs ftw!
03-19-2009, 05:59 PM
Alright, the feet are back... I thought it lost something for sure when I took them away, but my problem was they dont seem beautiful enough to me, but I think if I match the feel of the wings with feathers on the top of the feet, I should be able to combat this... I want her strong but breath taking. I also took the advice of Tran and added a magical element in the form of crystals floating above her.. these are very rough right now, But I imagine them to be called from the earth and still have dirt on them adding to her earthy vibeage. Anyways, let me know what you think, Crits welcomed!!
03-19-2009, 07:32 PM
My opinion is why would she need a feather hat when she can have a floating "crown" of gems and jewels?
03-19-2009, 07:39 PM
My idea is the feathers wont be a head dress, but actually growing from her head through her hair. And the crystals wont be a crown, but floating behind her/ over her head. Still playing with all these, but I'm pretty confident I can make this cool ;) Thanks for the input!
03-19-2009, 07:41 PM
My idea is the feathers wont be a head dress, but actually growing from her head through her hair.
Oh, sorry looks like a headband, that would be pretty awesome, I dont even think Harpies have feathers growing from their heads. Original idea, cant wait to see it.
03-20-2009, 01:03 AM
I like how the sketches are coming along and I really like how you brought those feet back.
My only comment right now is that the design itself feels a little too symmetrical. Try adding a couple of diagonals to the design (belt, costume part, etc) to spice it up a bit.
Other than that keep up the good job man!!
03-20-2009, 08:40 AM
Dude, i am so digging the claws!!! oh and the floating gem things are rad too! :) Maybe try a bigger weapon...like a huge eagle talon blade or something? :S. Overall this is looking pretty fricken sweet!! more as usual.
03-20-2009, 09:41 AM
Hey! It's like an ex-Relic reunion here! Nice work smacdonald. I like the progression and the new claws work out well.
03-20-2009, 06:33 PM
That is just awesome-sauce mate. Looking really good!
03-20-2009, 06:45 PM
I really dig the design. The feet are cool in my opinion too :)
The only thing that kind of bugs me is the big round cleaver. I always feel that having humungous steel weapons in skinny characters hands makes the weapon feel light and unimpressive and at the same time makes the whole thing unbalanced... Even if she is angellic in strength I think a sleaker weapon could look better in her hands. I see her as a graceful ninja or magic user, not a brute.
Just my 2 cents.
03-29-2009, 03:07 AM
Sorry for the lack of updates folks!!! I didn't have so great of a week.... Anyways, enough with that. On with the post.
So I decided to start modeling tonight and now I have my rough base for my body going. No wings yet and no head either, But hopefully tomorrow night I'll post with a head. Let me know what you guys think! C&C Welcomed!!!
03-29-2009, 10:53 PM
What the SMAC!? Awesome progress here S! I have one crit. i think her feet could be a bit bigger and thicker. Like every part of her should feel like it can kick your ass and mine. I cant wait to see the sculpt for this dude :) keep going and dont stop!
03-29-2009, 11:20 PM
Your model is looking good, Stephen! Looks like you'll have a lot of polys to put into those giant wings. Keep up the posts! I have to start building my model today as well. :)
03-30-2009, 03:05 AM
Nice update!! I really like the base mesh and I can't wait to see the wings and head added to this character.
I agree with Dtran's comments about her legs. They should be a bit thicker and more powerful. Mostly from the calf down.
See ya tomorrow and keep it up!
03-30-2009, 01:34 PM
it's great to see that in progress! I agree about the thickness - you could even have the angles be covered in feathers, a bit like big boots. This would probably retain more femininity despite the creature feet. So excited to see the next step!
03-30-2009, 05:50 PM
Looking great man!
I like it as it is, but theyre probably right about the thickening...
03-30-2009, 11:23 PM
Great start so far bud! Can't wait to see the wings and face. Love the feet and legs! Keep it real, keep it sexy!
04-01-2009, 04:09 AM
Thanks for all the comments and encouragement. Good times. Here's my latest post.
So, here are some thicker feet and calves, I may end up bulking even more once I get them into ZB, but who knows. I like the idea of the feathers leading down into the feet to make them more soft. Still dangerous but more beautiful.
I also got my low poly face in there... I will definitely be pushing stuff around there as I figure out more about who this character is, but the mesh is pretty flexible at this point.
And last but not least, I am learning about what wings do in flight and what feathers need to go where.. so this is me trying to figure out sizes and placement. Let the crits begin!
Really cool concept! Like a lot the huge wings , cool touch for the design, and the feet are really great!! Good luck and looking forward for more updates! Cheers!! :beer:
04-01-2009, 09:54 AM
Hey S - looking great! Awesome to see some progress!
I'm still looking at the foot as being a little thin/long - and for me its the transition between human leg and bird leg. I think the distance between the knee -> ankle should be shorter, to be more like a bird leg, and the distance between the hip -> knee to be the same as it. I think also the default pose would be affected by what amounts now to being a reverse articulated leg. I did a quick illustration to show what I mean:
Only other concern would be how many polies for those wings? It looks like so far that you've modeled the high-res - is there a plan for alpha in her future? Just curious.
P.S. Whenever I read your handle, I think Smacadon. Then I wonder what a Smacadon would look like. Perhaps that would make a good Sketchclub topic...
04-01-2009, 06:49 PM
It's looking great dude! You're making good progress for sure..
My only suggestion would be to think about making that brightest straight part of the wing more concave since there's supposedly an elbow type joint there... I think it would also make it feel more curvy and feminine.
Heres a pic of what I'm talking about:
I can see you've put a lot of work into the wings so you could maybe just use a lattice or something to make slight shape modifications if you decide to try it.
Keep it up!
04-03-2009, 04:14 AM
Hey everyone. there is some killer progress on everyones stuff. Maybe this weekend I'll get some more time to get ahead on stuff. Started some zbrushing tonight though, started blocking out the planes of my face. Shes stern and strong, but still beautiful.
Thanks for the input on my last post
@Dargon - I'm totally going to bring those legs up a bit, Im afraid of losing her lenght and not getting that balance against the wings in the shilloutette, but I think I may be going too far. Thanks!
@Soggy - Yeah, the wing shape is going to be a challenge with how large I want them and How much of the back I want to lose to feathers, thanks for the ref.
Keep it coming guys!
04-27-2009, 03:13 AM
Not out yet!!! Hahaha, hey everyone... sorry for no posts lately but DOMWAR fell on game finaling time for me so I had to drop off the radar for a bit.... but I do have something to post and I'll just have to bust ass right till the final minutes! Anyways, take a look! I got my low poly base mesh in a good state and I have 90% of her UV'd. I started my zbrushing, which since I have a start on the head already, shouldnt take me too long. The wings are going to be the most fun I think. I drew out some rough texture for them, a map if you would ;) so I know where each feather will be placed... Still confident im going to get this done. So let the comments begin!
04-27-2009, 03:22 AM
Yay, was afraid we lost you... but you're back! It's looking great man, and already posed!
I don't know where you stand with the poly count but if you have some left I'd recommend throwing some at the whip as its the only thing that really stands out as angular.
Anyway, keep going... full steam!
04-27-2009, 03:45 AM
Yay! I was just thinking I should give a nudge...
Mesh is looking great! Looking forward to seeing that sculpt.
04-27-2009, 03:54 AM
Nice post!!! I feel lazy not having worked on mine :/
Anyways, I really like the pose and the flow of the hair and cloth, it really makes it more dynamic. I also do like the addition of the whip and how you shortened/thinned down the legs a bit. I think this proportion works way better on her.
I'm curios to see what you have in mind for her chest and arms? Are you thinking of adding any more armor or clothing to those parts? A bracelet or something to brake down the symmetry. Try playing with that a little.
Anyways, good job man keep it up!!! hope you got a bit of a rest in there this weekend too. ;)
04-27-2009, 05:41 AM
Glad to see you're still around and didn't drop out! I was really busy as well but I am confident we can help each other keep it up! Lots of time left (sorta).
I can't wait to see what you're doing with zBrush.
04-27-2009, 06:51 AM
Love the pose and the hair SMFMC! Anatomy is looking tight! the hand is pretty wick from what i can see. So glad to see you back in it. Keep going. One small crit, and you prolly heard this already is give the rope more geo to take away the jaggies. for me the rope being jagged is really breaking the illusion. but yeah, keep going!!
04-27-2009, 05:58 PM
man the wings turned out beautifully, and like dtran said the hair is great, nice and dynamic. You must be close to start your shaders, can't wait. keep going, glad your still working on this comp.
04-27-2009, 08:32 PM
Nice, smac! Those wings are majestic and the movement is very interesting and fluid... nicely done. I really have to get back to work on mine too - overtime really put me out of it but to see you guys back on track is motivating me :)
04-28-2009, 03:22 AM
Great update man,
I am really digging the direction you went with her legs, how they get thicker around the ankles and the large talons. solid pose too!
Cant wait to see more with the magic elements as well.
05-19-2009, 02:48 AM
Alright. Done. Kinda :P
I ran out of time, but I'm just glad to get it in there! Here you go guys! Let me know what you think! Incredible posts from everyone.. A big hand to everyone. truly inspiring.
05-19-2009, 04:57 AM
SMFMC!!! CONGRATS! She has a killer bod! get her on ratemybody.com. I know you drove pretty hard to get her in on time and man i love that drive about you! Congrats on a wicked character and pose!! Goddluck!
05-19-2009, 04:59 AM
Nice work Stephen! Glad to see you finished it.
I just posted my images as well... now if only I could get them uploaded on this web server. :(
05-19-2009, 07:55 AM
Great work SMAC! Great model, very evocative!
05-19-2009, 09:09 AM
She's beautiful! Congrats Man :)
I really like the wings. Good luck!
05-19-2009, 05:10 PM
05-19-2009, 06:18 PM
I love everything about this piece, anatomy looks great, and the wings turned out awesome, i love the two tone contrast. I'm cheering for yah dude!
05-20-2009, 10:22 PM
Nice man! She turned out awesome! :buttrock:
Grats and good luck!
05-20-2009, 10:22 PM
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