happychopper
03-18-2009, 02:37 AM
Question...
I'm working on a bottle product shot for a billboard and I'm trying to keep rendertimes down so have been fiddling with my glossy refraction samples but if I increase them from 16 to 32 my liquid material appears to get darker... By the time I'm at 128 samples, the material is positively soupy. All I want to do is drop the samples to increase rendertime whilst I tweak materials - can anyone explain?
ps. I'll chuck in an example pic to explain what I mean in a minute
I'm working on a bottle product shot for a billboard and I'm trying to keep rendertimes down so have been fiddling with my glossy refraction samples but if I increase them from 16 to 32 my liquid material appears to get darker... By the time I'm at 128 samples, the material is positively soupy. All I want to do is drop the samples to increase rendertime whilst I tweak materials - can anyone explain?
ps. I'll chuck in an example pic to explain what I mean in a minute
