View Full Version : DWIV - 3D - b1s - Demon princess (Ischium daemn)
Ok.. first timer here.
After a couple of sketches this is were im heading now.
Demon Princes are human sized demons with human-like or alien-like characteristics. If not for a few demon-like body traits (bat wings, horns, tail Or half dino body.. ehm)...
Im still a student and just here to learn and get the feel of the competition.
Face.. went with different kind of horns.. and more ice now.. too much glow maybe?
Updated Chest armor draft.
03-19-2009, 08:43 AM
Nice idea - I really like your updated chest armour sketch. Got a great grungy feel - see if you can keep this look for the rest of the costume. The spikes poking up from the hips are a little bit odd, though - wouldn't she cut her arms on them? (Or maybe that's the idea?)
You've also made a very firm decision as to what the body looks like. Not a bad plan, since the dinosaur-centaur is a great design, but there are loads of different kinds of dinosaur bodies you could try out. At the moment she's a bit overbalanced in the tail - looks like she'd topple backwards unless propped up.
I also like #10 in terms of a single colour scheme, although a reptilian scale pattern of some kind would allow you to put in a wide variety of colours, rather than sticking with the (slightly dull) single colour.
(And just out of workflow interest, did you do a 3D concept model first, and then paint over it? I'm a big fan of that way of working, as long as it doesn't lock down ideas too early)
Everything you just said makes sense..
Spikes were suppose to be as the horns. part of the body.. i havent quite figured out yet how im gonna compose the armor.. about the body.. trex in my opinion reminds me most of a person.. and the thing with the demon prince was that it should be near a human or alien.
anyway.. i did some studies about the dinosaurs and only thing that i could see fitting was a hipjointed body. and actually they all look like this imo.
im going for the scale thingy.. ill have to be making some tests about realistic looking dinosaur scales.. and maybe it could change in the hip to a blue skin or whatever..
the blue is going to represent the infusion power ice. and ill have to change the blue thingys in the chest to look like ice/organic/something.. and maybe not so much as technology.
Anyways those kinds of things i can leave for the modeling part.
i struggle in the concepting and im not sure if im ready to try another kind of body.. since i had so much difficulties with this one.
btw.. havent opened 3ds max yet :)
mm.. i was thinking about the balance.. and maybe i could modify the body so that the tale part wouldnt be so heavy.. make the tale to a whip kind of weapon and lift it up a bit or something.. have to think about that..
for now im concertrating on the upper body and the armor. since that is going to be the most challenging part in the model itself.
03-19-2009, 03:51 PM
I like #9, however I agree with Ajenyon on the colors. Seems you could get a lot of those colors in your work, as long as they are subtle and blend nicely.
03-19-2009, 04:00 PM
Very nice concept! I like the #10 color scheme
03-23-2009, 08:22 PM
I Am loving this thread. cool designs and cool colors. You may though check the rules and make sure your representing your forums colors in your character a bit more just in case that could be an issue for the judging.
I wsnt really sure how it was suppose to be..
i was under the impression that one should use either the logo or colours.
but both must be used?
From the gameartisans:
Insignia and Colors:
Your character MUST possess your team's colors and/or your team's insignia/logo. If you don't have the colors or the insignia located somewhere on your character, your entry will not make it into the top 50. Please represent your team properly. This is a team event so make your team proud!
it says "and/or"..
maybe i should make the insignia in the middle of the armor more clear or something :D
.. hmm im in a bit of a loss with the body structure.
im really not sure what to go with here..
i would really appreciate some input here.
03-26-2009, 08:12 PM
I like the top left for the positioning of the legs. The design on the bottom seems a bit awkward to me. and I personally don't like the four legged design. great progress though and I can't wait to see this one in 3d! :thumbsup:
i my self dont like the top left.. since it loses the dinosaur feel and looks too much like a human.
im thinking of going with the bottom left. im gonna do some sketches of the back armor and the legs and go to 3d after that.. maybe i can do the rest of the structure better there.
i really didnt figure this would be this hard to fit.. in every way i try it seems a bit akward.
03-26-2009, 08:34 PM
I see what you mean about losing the dinosaur feel of it. Either way I think you have a very strong concept and it's going to look awesome.
just have to make it work :D
I created a body mesh for sculpting.. im still kinda figuring out the body..
it seems its going to be an issue to the end..
anyway here are some models..
03-28-2009, 05:47 PM
One thing that sticks out to me is the hips don't feel like hips at all. The anatomy feels off. even though she is of 2 different creatures she should still look as though she is one.
03-28-2009, 05:51 PM
Nice design and colors.. i liked the idea of having dinosaur lower body.
Neat basemesh for sculpting, only thing i feel is the tail is too big.. it seems to be better balanced now but still anatomically i think the tail is too big for that kind of human spine, may be you can use lower body of a velociraptor instead of T-Rex
Great Going! waiting for updates
i was going to separate the hips better in skulpting..
yeah.. after my research of dinosaurs (few pics on the net. :D)
it seemed that raptor had a body alot like t-rex.
im still experienting with the body.. the mesh helps alot. i can better find a solution.
i really appreciate your input.. makes me see things i wouldnt notice anymore.
when creating this i noticed something..
i maybe try to fuse the hips.. so that the womans hips come to same point as the hips for the dinosaur. if that would somehow make it more fused and natural looking..
Heres one with a bit more human feel to it..
Dont know if this one is working better ..
need to fix the hip a bit.. and anyways.. this was suppose to be just a test of berformance in max and high polylimits.
03-29-2009, 06:29 PM
I really like this character. But I think you are getting further away from your concept. Your original concept has a much stronger relation to real life anatomy and that is why I think it works better than you 3d interpretation. Notice the placement of the hips, size of the head and neck, and especially the length of the legs. Keep working at it. I know it is hard to stay close to your concept sometimes. I am struggling with that myself. Hope this helps and I look forward to seeing your finished project.
some armor and more skulpting.
Yeah.. i got some critique about the hips of the first concept..
so thats why im trying to change the appearance abit.. couldnt picture it anymore in 2d..
if it werent of a friend of mine. i wouldve gone with the first body type..
but i can still easilly do adjustments on the body.. and i think its coming along..
i also wanted to adjust the waist to bring more sexuality to her body.
Some more armor.. still pending...
These are my first test bakes.. its not fully unwrapped yet..
but a test how the lowpoly holds the forms up.
04-10-2009, 06:44 PM
good work on the test bakes and the sculpt but the only thing that bothers me is the face she doesn't seem to have very defined cheek bones, it's just that the face from your concept has a very strong presence to it and it's not quite there in 3D yet. Any way great job so far and keep it up.
yeah.. ive played around with it alot.. its still very easilly modified..
have to work on that.. and also have to work on the stomach area.. bringing the armor visible enough..
im at 8.5k tris now.. so i maybe adding something more.. glove and a weapon of somesort.
some of the base colors.. have to think about the lower body material and material for the armor.. im quite satisfied with the skin color.
dont mind the staff.. its only a sketch of a model..
also was thinking about some sort of armor for the hands and maybe changing the shoulder armor.
04-14-2009, 08:16 PM
Lookin good really like the skin color! Keep it up! :beer:
i did alot of changes for the face which dosent really come up in this shot.. anyways did many re skulpts and its still kinda strange in some angles.. anyways its getting much better.
04-15-2009, 10:58 AM
I agree! it looks better now.
The base model is good even if the face is still a bit flat in some areas. I think that paying close attention (in both lowpoly mesh and final ZB sculpt) to face really brings the character alive. Also it looks a bit too symmetrical around the mouth/chin area and maybe the chin is also a bit too sharp (it gives a bit artificial feel to it).
I totally dig the lower body. It has nice angles and curves. With kickass texturing I think you can really bring this sucker alive :) I noticed that you previously wanted her to have somekind of T-Rex feel. Now it's a bit more chicken than T-Rex :) Some minor (or major depending how you take it) changes in proportions it could still be turned to T-Rex :D
I would succest a slightly smaller upperbody and attach it to the lowerbody like swan's neck is attached to a....well, swan :) (nice "S" shape)
I think this is among the best 10 ideas so far for this years DW but it still needs some magic to happen :)
There are some small things tho that I'd like to point out still. I don't know what causes (prolly some baking errors) them but anyways...Left hand has some major artefacts (pixelation) and a bit weird "armor intersections" (neck area, right arm).
Well, This was a long post :D sorry about that. May the force be with you these last few weeks :)
the pixelation errors are from xnormals shadows.. dont mind them..
im not sure if im going to change the proportions much anymore..
i myself liked the first drafts swan design but got some crits about it so went to this direction.
have to see if i can do something to bring the first feeling back with posing and also before skinning anything have to try rescaling the bodyparts..
thanks for all the input i will take them all in to concediration.
Also had to remind myself that it should not be any bigger than a human.
The t-rex body makes it look alot bigger..
Couple of updates.. first is from max
second is from xnormal
04-19-2009, 12:16 PM
\o/ I like the max version better. Dunno if it's the lack of contrast in texturing but I think you can really boost this sucker'ette with more effort with specular map; It's a bit flat on that side now :)
I'd like to see some wireframes to get the feel of poly usage on this. I'm pretty sure that you can save some polys from the main mesh to add to the tail armor. For example using polys for "fingerarmor" is a waist cause they don't show in the overall silhouette. also the small tail spikes eat quite many tris and don't really show in silhouette. Also few more edgeloops to the big horns would'nt do any harm :)
But it's really good progress so far, With a nice pose and some emotion to the face this piece is a good piece :) (btw, did you model the teeth to this character? ...some sort of warcry face would look good on this one)
some more texturing and fixes..
im going to skin and pose this now and then see if i can still work on some areas..
04-22-2009, 06:37 PM
Nice work on the textures:thumbsup: I really like how the dinosaur part turned out and the Ice shader is looking really good! nice work man
04-22-2009, 06:40 PM
Now you'r talkin'!! :)
The character has improved by leaps and pounds dude! I like it a lot.
That extra detail really brings it alive. I agree with Stutts about the dinosaur part, it's really pro looking. Torso and face are a bit behind design wise but nevertheless Me likes :)
thanks guys.. im getting much happier here after couple of days pain in the ass..
im still probably gonna do something more detailed stuff if i have the time.. but now i must start constructing the shots so i can wrap this up in time.
and theres no ice "shader".. its just plain standard material from max all around..
i did the ice with some strange normal map disortion with opacity helping there.. and added the glowing effect with self illuminate map.
im really happy with the ice now.. wouldve actually liked some more of it.. was gonna do some effects with the remaining 13 tris i have left :).. thats about 6 polys so i can do 6 ice fume effects :D
there was some talk about the upperbody skin..
any suggestions? does it need more detail?
04-22-2009, 07:37 PM
You could try having some of the sacles from the bottom half spill over onto the skin, like have some scales on the arms, but only a suggestion
that could work.. would need to spread them around a bit.. ill have to try that tommorrow.
05-02-2009, 01:40 PM
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