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q12
03-17-2009, 03:37 PM
HY EVERYONE
this is a sketch for understanding light and the mood she offer to viewer .
any theory about light applied in games and cinematography industries are much more than welcome for me. I still search tutorials about this subject and found none.

http://i65.photobucket.com/albums/h208/q1212/cintiq-wacom/6tst-luminacopy.jpg

dont critique my aparent lack of perspective sense, because like I said ,is a sketch and I did it in sense to not bother diging in more detailed draw realism than color and mood. Suppose there is a hill and that 2 objects are inclined.(its disturbing I know, but make an abstraction).
so, I hope you see the good parts and the bad ones and help me improuve myself in color perspective and mood. This is the goal for this image I create for the moment.

I have a painting (oil on real canvas) and I like to share it here with you.
I hope not disturb someone by posting this here .
just to see another "me"-(there are also mistakes in perspective :D I know)
see link here : http://i65.photobucket.com/albums/h208/q1212/cintiq-wacom/tablouNou00-print.jpg
thank you very much. :)

q12
03-17-2009, 08:31 PM
anyone? good ...bad? say something.
im still learning about this stuff , give me a feedback.

Mboehman
03-18-2009, 12:51 AM
Um...what exactly do you want crits on?
As for color perspective, typically warm colors come forward and cool colors recede into the background. That is why atmospheric perspective is blue. I would make that thing in the left middle a different color than the front cylinder because right now it looks to be at the same level as the cylinder, although I think you were trying to portray distance. And don't make the ground and the sky the same color.
I don't know what else to say because there isn't much to comment on.
good luck

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