View Full Version : How to use an image texture?
javierdl 03-17-2009, 02:54 AM Can someone please enlighten me? For the life of me I can't find what's missing! :sad:
I have already loaded the image I want in the Textures buttons tab, I can see it in the preview window too, but it won't show in the 3d View window, neither in the render! :rolleyes:
Thanks in advance,
JDL
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http://wiki.blender.org/index.php/Doc:Tutorials/Textures/Using_Textures
should be helpful, but if this doesn't help, then maybe you could be more detailed
(with or without screenies) and ask again/more clearly? :)
ps. when you say texture buttons, do you mean you have loaded it just in the texture buttons,
maybe the texture has been accidentally disabled under the material context in the buttons window?
javierdl
03-17-2009, 06:22 PM
Thank you so much fktt :)
The reason why my texture was not showing was because I have to UV map the object.
I have a new and more specific question now:
How to make the textures to show in the 3d view?
I can see it only once I render, but it would be very helpful to see them in the 3d view before hand.
JDL
How to make the textures to show in the 3d view?
I can see it only once I render, but it would be very helpful to see them in the 3d view before hand.
Depends, UV'd image texture or a procedural?
For UV mapped image, just hit alt+Z in 3D view(hold cursor inside it so it be the active space!),
or select texture shading from the shading drop-down on the 3d view header for textured viewport.
not sure its possible to visualyze procedural textures in the 3d view,
pehaps if its GLSL shaded.
For that, you would need to activate to GLSL shading from the Game menu(found close by to the file menu).
javierdl
03-18-2009, 07:32 PM
Unfortunately using the Textured view doesn't do the trick :sad:
Maybe this is too much to ask to Blender :sad:
Could it have something to do with my videocard? That feature was working just fine with 3dsMax though.
At least I found the Render Preview little window useful, better than nothing.
JDL
FreakyDude
03-18-2009, 10:07 PM
press shift+T, this will enable "solid tex" in the viewpanel properties.
That is what you are looking for. AFAIK the textured view is more of a workspace so you have a direct view when you are working with the UV editor and painting.
Or just want an unlit preview of the textures. I never really use it much. i use shift+T instead.
WHAT YOU SEE IN THE UV EDITOR is NOT the texture that gets rendered out. It's just a window to edit UV's, and you can put an image in it's background. You CAN use that image to render, by using the texface button, and with textured view or solid tex, that is the texture you see in the 3Dview, but generally, for the texture to render out, you have to put it in the material.
This may seem weird, but once you're used to it it actually makes sense. also makes it easier to bake things from one texture to another texture.
To get a texture to render, you have to put it in the material that is applied to the model.
Maybe it's not to much to ask of blender, maybe you can't expect to transfer everyting you knew from one app over to another.
Blender does have it's weak points, one of the main ones are the sheer number of features that tend to get overlooked. I guess that's the cost of the rapid development that happens to blender.
But please don't say: "maybe it's too much to ask to blender" so quickly. I came from Max as well long ago, blender certainly holds its own.
Unfortunately using the Textured view doesn't do the trick :sad:
Maybe this is too much to ask to Blender :sad:
Could it have something to do with my videocard? That feature was working just fine with 3dsMax though.
At least I found the Render Preview little window useful, better than nothing.
JDL
as I was asking, pprocedural or UV-mapped image?
if its not a UV'd image but a seamless tiling texture, mapped to orco,
then afaik, only way to preview in the viewport is by enableing GLSL shading. :)
for GLSL your videocard needs to support opengl 2.0:
Graphics Card Support
This implementation takes advantage of the OpenGL Shading Language (GLSL), and requires a graphics card and drivers that support it. The game engine already supported such GLSL shaders, though they had to be manually written. The following cards typically support it, though the earlier ones have restrictions on the complexity of materials and the number of lights. Be sure to install the latest graphics card drivers as they might fix bugs and improve performance.
ATI Radeon 9x00, Xx00, X1x00, HD2x00 and HD3x00 series and newer.
NVidia Geforce FX, 6x00, 7x00, 8x00, 9x00 and GTX 2x0 and newer.
Intel or VIA graphics cards, ATI Radeon cards older then the Xx00 series, and Nvidia Geforce cards olderthan the 6x00 series are unlikely to support this functionality well, unless through a slow software fallback. The game menu provides settings to disable things such as lights, advanced shaders or shadows which can help on older graphics cards or complicated scenes.
Courtesy of http://www.blender.org/development/release-logs/blender-248/realtime-glsl-materials/
javierdl
03-20-2009, 01:40 AM
Thank you for your elaborated replies guys :)
FD,
I did try Shift+T, but to no avail :sad: , just nothing happened.
The texture it's definitely linked to the material and the material to the obj, no doubt about it. Otherwise it wouldn't show in the renders as it does. It just doesn't show in the 3d View.
Btw, I like your Edge Loops, the ones in the model in your avatar.
fktt,
It's not a procedural map, it's an image map.
Where exactly do I go to enabling GLSL shading? Maybe this is what I need :applause:
JDL
Ian Jones
03-20-2009, 03:37 AM
'Top menu > Game > Blender GLSL Materials' A tick indicates it is enabled (Off by default).
Then select Draw 'Type > Textured' from the header of a 3d window.
javierdl
03-20-2009, 11:42 PM
Thanks I.J. :)
Unfortunately this didn't help either :sad:
JDL
javierdl
03-23-2009, 07:00 PM
Actually, nevermind... :rolleyes:
I don't know what I did or did not, but this time it worked :thumbsup:
Thank you Ian :)
JDL
FreakyDude
03-24-2009, 03:46 PM
Glad you got it fixed, to bad you don't recall how you fixed it...
Btw, I like your Edge Loops, the ones in the model in your avatar.
Glad you like em. His name's Bob, you can see more of him at my site (shameless plug) :P.
javierdl
03-24-2009, 05:13 PM
FD, I went to your site 3w.shalessplug dot com, and did see the splash page, but it wouldn't go beyond that. So I definitely didn't see Bob :sad:
JDL
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