PDA

View Full Version : spining problem


Junaidishtar
03-16-2009, 06:16 PM
I have debris falling onto the ground; it has a spin operator on it. Even when it collides with the floor it keeps on spin and it lasts forever. can someone tell me how to stop the spinning, on collision after a few seconds. i know i need particle age in Tp but cant think of any in Pf.

Piflik
03-16-2009, 06:27 PM
You can send the particles to a new event (you can also specifiy how many bounces are allowed before, or how much time passed after the first collision) and kill the spin there.

Junaidishtar
03-16-2009, 06:59 PM
thanks for the reply. so in the first event i am using 'send out' event...and in the second event i am using collision event..and there i can specify number of bounces and times.? although i just tried but couldnt get results..

Piflik
03-16-2009, 07:04 PM
You can wire the Collision Test's Output to a new event. There you add a new Spin Operator and set the spin to 0.

Junaidishtar
03-16-2009, 07:24 PM
lovely. its working
thanks

CGTalk Moderation
03-16-2009, 07:24 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.