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View Full Version : Modeling Texture Reel: Reed Casey


clodhopper
03-16-2009, 05:40 AM
REED CASEY showreel (http://www.reed3d.com/movies/reed_reel7_09web.mov)

http://www.reed3d.com/images/gaxlg1.jpg

http://www.reed3d.com/images/SC_still1.jpg

(50meg)
REED CASEY showreel (http://www.reed3d.com/movies/reed_reel7_09web.mov)

Vimeo link (http://www.vimeo.com/3685142)

youtube link (please watch in High quality) (http://www.youtube.com/watch?v=zlKiT3xKySs)



Breakdown:
Just about everything that is not an organic character or character clothing was modeled and textured by me. Almost all the environments, armor, weapons, vehicles and props.
The characters I did do were the heavily armored ones.

The team at Pendulum is an honor and a privilege to work with, carry on fellas.

More detailed breakdown available upon request.

Now Seeking fulltime employment or freelance

kgaulin
03-16-2009, 11:55 PM
Great work Reed....such a sick reel!

Best of luck in your job search.

KielFiggins
03-17-2009, 12:17 AM
The Mighty Reed Casey! Very nice reel man. Solid elements all around. Definatly got the hard edge modeling down to a science.

What kind of texturing you doing? Hand painted or shader work?
You do any of the lighting?
Zbrush?

renaissance01
03-17-2009, 01:06 AM
Very impressive stuff Reed. Keep on rockin man! :thumbsup:

NickWhitmire
03-17-2009, 02:06 AM
Very impressive....and just well done all around. congrats

NickWhitmire
03-17-2009, 05:35 AM
Did you use Z Brush?

simyevil2010
03-17-2009, 09:53 AM
ameizing u a great :bowdown:

mobooloo
03-17-2009, 03:48 PM
But, as usual, when it's from Reed Casey, it's some GREAT stuff...again!

Great work dude, keep knockin' it down, polysmith. I hope you find everything you need, Reed.

Regards.

clodhopper
03-17-2009, 04:44 PM
Hey thanks guys.

I do a good amount of ZBrush work on most of the high end featured objects, I don't always use displacement on them though. I'm a huge fan of cavity maps. Most every texture is a mashup of photos and hand painted stuff.

Figgins - as you know in studio production, most modeled assets gets passed through a Shading and lighting artist. But I do a first pass shading and lighting setup on most of the stuff I pass on, - hard to say how much is left at final render.
I do know a fair amount about shading and lighting though, and more all the time.

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