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View Full Version : DWIV - 3D - The Gatherer - Abomination


Jriva
03-16-2009, 06:21 AM
LATEST UPDATE---

http://www.jonriva.com/images/DM4/DOMwip_Jriva005.jpg





Hey all so this is going to be my entry into DW4 and i got a good idea of what i plan on doing.


So my char is going to be a Gatherer who cleans the field of parts, and finishing off wounded minions, he then takes them back and fixes other minions with the pieces.

so i did a super rough sketch... i plan on fleshing it out and doing some more thumbnails since this is soo rough
Latest --- -CONCEPT --- revision paint over

http://www.jonriva.com/images/DM4/dw5_v18_JR.jpg

ROBOTTANK
03-16-2009, 03:34 PM
cool idea, cool concept. He needs more weight on him though, that's a big ass sack!! your gatherer is picking up after my characters blood shed! ;)

Jriva
03-21-2009, 08:46 PM
update on base Geo, So i decided to just start sculpting some forms too see what i want, still haven't decided on a face and that could change it all, but this is where i am at..


Let me know what you think. oh and the feet are still WIP, ill probably do more human foot.

http://www.jonriva.com/images/DM4/cleanerpost.jpg

Omnidzyne
03-21-2009, 08:48 PM
Reminds of that myth where the stable-keeper had his nose cut off. Thereby sparing him the stench of horse manure. Could fit with all the death, blood etc.

Jriva
03-23-2009, 03:41 AM
Omnidzyne - sounds cool, i tried something new could go back.


So here is a update of more form sketches, better then my first post since ive had more time.

Let me know what you all think.

http://www.jonriva.com/images/DM4/cleaner9.jpg

blake1999
03-23-2009, 04:18 AM
nice sculpt.. Really like the feel of it.

xerious3d
03-23-2009, 10:30 PM
neat concepts, they have a grotesque feel to em, i like it.

StefanoDubay
03-24-2009, 02:01 AM
cool so far, I would keep track of the wrist a bit better, if u bend it 45' you'll have more feel for it :)
Is gonna be a challenge to make him feel balanced tho, look up some reference of workers lifting heavy weights and stuff for pose/gesture that holds up with all tht weight on his back.
keep it UP! maybe PS your model integrating tht backpack with some transpose

Jriva
03-26-2009, 08:17 AM
blake1999, and xerious3d -- thanks a bunch

StefanoDubay -- thanks, yeah the wrist was messed i think i fixed it.. also i kinda switched up the bag after many tests, the weight wasnt working like you said.


Hey all back for another post and update... changed the idea a bit, making the bag part of the char, adding the arm from the concepts and really working the more deformed body.
still needs alot of work..

let me know what you think!!!


http://www.jonriva.com/images/DM4/cleanerpostlayout.jpg

rodia
03-26-2009, 09:59 AM
great modelling mate! i like it a lot but I really think that your first sketch has more personality. The skiny arms and legs makes him look more creepy, much more apropiate to something that collects body parts. Your last one looks much more like a fighter i think. Anyhow you're doing great.

cheers!!! :buttrock:

Jriva
03-30-2009, 02:40 AM
rodia -- thanks dude, yeah i liked the first idea but got totally side tracked and started making it something else. hehe!!! i always do that.


SO here a update of the new sorta path its going down, which is and gatherer still, but he consumes the fallen into him eating their souls and flesh.

I did a rough pain on the left side to show where its going with eyes and teeth. Let me know what you guys think.

CHeers

http://www.jonriva.com/images/DM4/dw5_v13_JR.jpg

Civerad
03-30-2009, 04:59 AM
Cool concept. Very interesting design elements going on here. Keep it up!

Jriva
03-30-2009, 07:34 AM
Civerad -- thanks ill keep pushing


So here is my final wip/concept, with paint over, so i am going to start my base mesh a sculpt off this idea. the back bag will be filled with souls and people.

http://www.jonriva.com/images/DM4/dw5_v18_JR.jpg

Fledge
03-30-2009, 08:17 AM
Looks kick ass.
Love the ideas in this.

ROBOTTANK
03-30-2009, 08:20 AM
damn! this is one of my favs!! I love the concept man, keep it up, it's lookin badass!

ihamid
03-30-2009, 08:43 AM
great concept and modeling there mate!

Jriva
04-01-2009, 12:24 AM
Fledge -- thanks man.

ROBOTTANK --- thanks ill try to keep going,time has been a issue.

ihamid -- Thanks.

SO no update just working on my base as of now trying to find the time lately

UPDATE SOON I HOPE!

Blacklion
04-01-2009, 05:50 AM
Very nice
you'll get a lot out of that design with the 10K tri limit.
very smart layout

Ferx
04-01-2009, 06:00 AM
Hey Jriva,

Cool concept and awesome models!! :D Totally dig the bag idea like a part of the body, really cool!! Think the upper leg from the bag distract and break a bit your design, only a comment :) Awesome work and waiting for more updates! Cheers!!:beer:

Jriva
04-11-2009, 02:39 AM
Blacklion - Thanks, yeah that is what i am hoping

Ferx - thanks dude, yeah it was more just throw it anywhere but wont be in the final design.


SO i finally found some time and after a few design changes and a mesh total overhaul, i got back into zb with a first pass on the face and a rough paint over in PS.

C & C always welcome.

http://www.jonriva.com/images/DM4/dw5_v25_JR.jpg

Jriva
04-12-2009, 01:39 AM
New Update, working out some body structure and ideas, did a rough paintover to show the where the colors will go, that can change but i like it so far..

C&C welcome

http://www.jonriva.com/images/DM4/dw5_v27_JR.jpg

MartinNielsen
04-12-2009, 03:23 PM
Execellent modeling and colorization :) I wonder if this beast should have a tongue of some kind?

Ataulfo
04-12-2009, 04:51 PM
Amazing stuff. Awesome 3D character.:thumbsup: :thumbsup: :thumbsup:

keep it up:beer:

neversong
04-12-2009, 10:23 PM
it's looking great.

I look forward to seeing more. :bounce:





-hwasup

johnwoo
04-13-2009, 12:40 AM
Very cool!!...the choice to go with a pale skin colour palette makes it pop....dig!!.. I hope ya have some kind of growth or something equally gross that can erupt from the mouth?!...well I hope ya got something planned like that...overall very cool!...

ShamesArt
04-15-2009, 04:02 AM
very powerful man, I love the concept as well as the modeling :thumbsup:

Blacklion
04-15-2009, 04:12 PM
yeah man...that's a great flesh tone you got going on there...very fresh looking.
the jaws are nice and powerful
I look forward to seeing more.

CharlesVarenne
04-15-2009, 04:15 PM
Nice concept, modelling and texturing so far.
No overdetails and I really like the feel of your character proportion, body pose, mood etc...:thumbsup:

TWilson
04-15-2009, 07:05 PM
Freaky Deaky. Looking good Jon

Jriva
04-17-2009, 09:35 PM
MartinNielsen = thanks man;) yeah i am going to be adding some sorta tongue just working on a concept, hopefully it looks good.

Ataulfo = thanks alot

neversong = thanks

johnwoo = thanks, yeah i wanted to make the skin really different, the idea for the mouth really seems to change alot i have ideas but still struggling to really make it badass, hopefully it will come to me.

ShamesArt = cheers man means alot.

Blacklion = thanks, yeah i really want the mouth to be powerful yet like a snake like very flexable and can swallow people whole!

CharlesVarenne = wicked was what i was going for, subtle yet powerfull hopefully i can achieve that.
TWilson = Thanks T dawg, glad you like it! :beer:

So been busy at work hopefully i will have a update for tonight or tomorrows started detailing the back and other arms.

Jriva
04-30-2009, 08:35 AM
finally got a chance to get some work done on this, its still a rough paintover but give the basic idea what the texture is. I have completed like 90% on sack so it should be done soon and good enough to show.


Let me know what you all think, Thanks :D

http://www.jonriva.com/images/DM4/DOMwip_Jriva005.jpg

SebastianWunnicke
04-30-2009, 10:37 AM
The mouth is totally creepy and disgusting... well done. I also like the colors, reminds me a bit of silent hill overall.

foxco
04-30-2009, 07:39 PM
Great job Jon, I like that you have done a paintover before starting the actual texture. having a concept before working the 3d makes lightyears of difference and takes out a lot of the guesswork that is native to working in 3d.

ShamesArt
05-01-2009, 06:34 PM
great work so far :applause:

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