starving_artist
03-16-2009, 01:40 AM
Hello All,
It’s been quite a while since I've posted anything due to well, life. I'm still working on my medieval town but I'm a little confused on a particular shader set up. I’m not entirely sure if the 3d snow shader is what I’m looking for or if its a part of the puzzle but since there will obviously be a lot of brick, I'm trying to figure out a way to get a separate snow texture / shader to become visible based on the depth of the individual textures in my scenes bump depth. I think this would be the best overall way to go so that I could adjust the individual textures as needed independently all the while this magic snow shader will still show up based on the bump depth. If anyone has any previous experience with this type of set up or anyone knows of a way to accomplish what I’m trying to do ( assuming I've made sense ) your input would be greatly appreciated.
Thanks,
It’s been quite a while since I've posted anything due to well, life. I'm still working on my medieval town but I'm a little confused on a particular shader set up. I’m not entirely sure if the 3d snow shader is what I’m looking for or if its a part of the puzzle but since there will obviously be a lot of brick, I'm trying to figure out a way to get a separate snow texture / shader to become visible based on the depth of the individual textures in my scenes bump depth. I think this would be the best overall way to go so that I could adjust the individual textures as needed independently all the while this magic snow shader will still show up based on the bump depth. If anyone has any previous experience with this type of set up or anyone knows of a way to accomplish what I’m trying to do ( assuming I've made sense ) your input would be greatly appreciated.
Thanks,
