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Seven
03-15-2009, 10:08 PM
Latest update 19.05.09:

http://www.sl0511.com/images/dominancewar/Final_Presentation.jpg


A change of direction for my DWIV entry. I came to the conclusion that my previous idea was not developed enough, I couldnt fully realise it as a finished character.

I have changed my concept:

http://www.sl0511.com/images/dominancewar/concept1.jpg

A machine scout. I believe this idea has great potential, able to move around the landscape at great speed. The 'wheel' segments can be stored in his backpack so he can stand up right. I can imagine him speeding along, rolling over a bump in the terrain.. in mid air the segments rotate to his pack and him landing on two feet ready for the war. I love like the idea of a holographic display which he uses to navigate.

http://www.sl0511.com/images/dominancewar/drawing1.jpg
http://www.sl0511.com/images/dominancewar/drawing2.jpg

This concept is much much clearer in my mind and considering the time frame of this competition I believe very achievable in the time left.

Seven
03-16-2009, 09:37 PM
A few more sketchs.

edit - thread tidy up

inqy
03-16-2009, 10:39 PM
Wow, stone and ice, interesting concept. I look forward to seeing how that develops.

Seven
03-17-2009, 10:08 AM
Thanks inqy, you and me both my friend : ) edit - trying to tidy up my thread some what.

inqy
03-17-2009, 02:58 PM
I like that idea, but why would the moon give his eye shine if he's facing away from it?

Seven
03-17-2009, 06:18 PM
edit - thread tidy up

In the mean time ive drawn a better idea of the pocket watch.

http://www.sl0511.com/images/dominancewar/sketch7.jpg

BaronImpossible
03-17-2009, 06:22 PM
I like the idea of the creature being held together by structures of ice, although ice is really tough to get looking right. Keep it up!

Seven
03-17-2009, 07:51 PM
edit - thread tidy up

inqy
03-17-2009, 08:17 PM
Oh, I guess I misunderstood. ^^

I love the pocket watch idea.

Seven
03-18-2009, 03:10 PM
edit - thread tidy up

Seven
03-19-2009, 11:09 AM
Started my sculpt, not there yet but a good starting point I think.

http://www.sl0511.com/images/dominancewar/sculpt1.jpg

Kharn-ivor
03-19-2009, 11:16 AM
Nice sculpted, as you say a good starting point, itll be intressting to see how you deal with the problem of getting ice to look right in real time, good luck with that :p :)

Nice job so far mate keep at it ^^

Seven
03-19-2009, 10:02 PM
edit - thread tidy up

InZaneFlea
03-19-2009, 10:15 PM
I really, really like the idea. Good luck with the ice as well, I recently did a snowy train station and it looked not so good just because I had issues getting the snow and icicles to look right. Maybe doing a final render in Mental Ray was some cool materials and phongs and the sort would work well for you. Look forward to seeing more!

Seven
03-20-2009, 03:43 PM
edit - Original idea of ice, moved onto other concepts

http://www.sl0511.com/images/dominancewar/ice_test2.jpg

Seven
03-21-2009, 05:10 PM
edit - thread tidy up

inqy
03-21-2009, 05:28 PM
I love the flow, and the muscle structure is definitely starting to take shape. The whiter areas below give a sense of the ice being sucked up, but I wonder if you can make those a little more opaque than the crystal-blue area? We rarely see 'ice' on the ground, after all, it's usually snow, so I think that would help give the impression that it draws ice from the ground.

Seven
03-21-2009, 11:41 PM
edit - thread tidy up

I need to get a good final concept posted asap!

Kharn-ivor
03-21-2009, 11:59 PM
Bloody nice job on the ice mate, it was the part of your project that looked like it could be a real pain but it looks really nice. Good luck appling it to the rest of the character. :thumbsup:

K

Hexahedron
03-22-2009, 12:32 AM
It looks really nice, I love the look of the ice. Great job :)

Seven
03-23-2009, 04:51 PM
Thank you for the comments guys, however a change of direction for my DWIV entry. I came to the conclusion that my previous idea was not developed enough, I couldnt fully realise it as a finished character.

I have changed my concept:

http://www.sl0511.com/images/dominancewar/concept1.jpg

A machine scout. I believe this idea has great potential, able to move around the landscape at great speed. The 'wheel' segments can be stored in his backpack so he can stand up right. I can imagine him speeding along, rolling over a bump in the terrain.. in mid air the segments rotate to his pack and him landing on two feet ready for the war. I love like the idea of a holographic display which he uses to navigate.

http://www.sl0511.com/images/dominancewar/drawing1.jpg
http://www.sl0511.com/images/dominancewar/drawing2.jpg

This concept is much much clearer in my mind and considering the time frame of this competition I believe very achievable in the time left.

Seven
03-23-2009, 07:33 PM
Ive quickly boxed modeled my concept, to see how it might all fit together. Im going to spend tonight figuring out a lot of the details etc.

http://www.sl0511.com/images/dominancewar/block1.jpg

How the character might look un wheeled... technical term there : ) Modeling worthy of the Dom War I think lol

http://www.sl0511.com/images/dominancewar/block2.jpg

The character can also compress the wheel to reduce his size, be more stealthy... get into smaller places... dont know. I look forward to developing it though!

http://www.sl0511.com/images/dominancewar/block3.jpg

Ferx
03-23-2009, 07:38 PM
Hey Seven,

Like a lot your new concept, very original, the wheel idea sounds totaly cool! :D Your first concepts on that idea look great. Cant wait to see more updates! Cheers!! :beer:

Seven
03-23-2009, 09:23 PM
Thanks Ferx, glad you like it. Im going to start properly modeling it tomorrow, really looking forward to it. Just love it when im this enthusiastic about something im doing, always turns out better for it.

Seven
03-24-2009, 06:26 PM
The beginnings of my character, ive started with the head. Figuring out a 'realistic' mechanism so it appears the individual neck pieces can rotate, move was fun. Look forward to doing more but need a break :)

Still very much a work in progress.

http://www.sl0511.com/images/dominancewar/modeling1.jpg
http://www.sl0511.com/images/dominancewar/modeling2.jpg

Need to think of a name...

XTitan
03-24-2009, 11:29 PM
Cool head design! I like the details. I like the concept/idea alot.

Keep it up :) Make it good enough for Dom War 4.5 :P

Lets win this thing!

Seven
03-25-2009, 04:58 PM
Thanks XTitan, appreciate it! Another small update, worked on his eye and started the organic backbone that will lead into the characters muscles. A rough sculpt but gets the idea across, Im going to add some tendons or similar to connect the organic to the machine.

http://www.sl0511.com/images/dominancewar/highhead2.jpg

Seven
03-26-2009, 05:54 PM
Started figuring out how the organic anatomy would blend into the synthetic.

http://www.sl0511.com/images/dominancewar/modeling6.jpg

Lots more to do... but dinner time now :)

Seven
03-27-2009, 03:59 PM
Ive been working on my characters hip for lack of a better word. I want the feeling that when the lights are off you can almost imagine theres some sort of reactor inside.

http://www.sl0511.com/images/dominancewar/modeling7.jpg

Seven
03-28-2009, 06:50 PM
Started to work on the wheel segments:

http://www.sl0511.com/images/dominancewar/modeling8.jpg
http://www.sl0511.com/images/dominancewar/modeling9.jpg

namnocilis
03-28-2009, 07:50 PM
you got some cool ideas and a great design for this machine scout.. love the new design!
those angles in which you showed before, for a second i thought it was a roller coaster and then i realised it was a robotic scout..Great going! your modeling skills are awesome! looking forward for more updates

Seven
03-28-2009, 11:21 PM
Thanks namnocilis, appreicate it! A rollercoaster, cool... never looked it at like that before : ) One last image before I turn in for the night, just loads of small tweaks really:

http://www.sl0511.com/images/dominancewar/modeling10.jpg

Going to start working on his backpack tomorrow, I still havent quite decided upon the detail for the inner wheel segments yet but a change is as good as a break.

Seven
03-30-2009, 03:56 PM
Worked on the wheel segments today, definatly happy with what ive got so far! Think I need to add more detail to the actual track, but time to move onto other parts:

http://www.sl0511.com/images/dominancewar/wheelrender1.jpg
http://www.sl0511.com/images/dominancewar/wheelrender2.jpg
http://www.sl0511.com/images/dominancewar/wheelrender5.jpg
http://www.sl0511.com/images/dominancewar/wheelrender4.jpg
http://www.sl0511.com/images/dominancewar/wheelrender6.jpg

Please ignore the colour scheme, makes it easier to model with strong gastly colours : )

My scouts weapon fires flash grenades, to blind his opponents and make a speedy escape. Each wheel segment holds 6 / 8 grenades, as they pass through the backpack it reloads the gun.

Izuael
03-30-2009, 09:21 PM
Hello, thanks for stopping by my thread!
Woah, man what detailwork you've put into this. I don't know how long I kept watching your images, looking at all those details.
Feel sorry for the human that had to sacrifice himself to be the driver on it though. :(

I will keep an eye on this for sure! :buttrock:

rasmusW
03-31-2009, 07:29 AM
hey jon!

great to see something new from you.
this looks like a great start. very intresting design.

-r

Seven
03-31-2009, 06:10 PM
Izuael - Always try to give feedback to others when I get the time, appreicate it!

rasmusW - Thank you

One minor issue I had with my design was its crouch. The backpack shape didnt work for both crouched and walk / run.. definatly imaginging this in some sort of FPS :)

http://www.sl0511.com/images/dominancewar/pack1.jpg

I could have changed the packs shape but I really like the fluid flow of the circle. So, today I figured out a solution. Its far from finished but the overall ideas there.

http://www.sl0511.com/images/dominancewar/pack3.jpg

When his wheel shrinks to allow him access to smaller places the fan, for lack of a better word, is fully up. When hes running and gathering intel at max speed the fan is lowered. I really want the design to maximise the Scouts brief, speed, quick get away etc.

http://www.sl0511.com/images/dominancewar/pack2.jpg

I also like this idea as the movement of the sections should give him more personality, they could maybe show his mood. Needs experimenting with! I can really detail the inner workings of his pack aswell, fun :) Im also really looking forward to moving onto the organic parts, really go to town with Zbrush. Seeing all the amazing sculpts on the forums I cant wait to take a shot at it myself.

StefanoDubay
03-31-2009, 08:12 PM
oh jeah! I cant wait to see everything come together

DanielCortes
04-02-2009, 03:28 PM
me 2, your rocking out!

Seven
04-06-2009, 09:05 PM
Thanks for your comments guys! Ive been sooo busy with work this week I havent had the chance to update my thread. Ive been working on the organic parts and a few normal map tests on the wheel segments.

Update soon!

Seven
04-06-2009, 10:09 PM
Here we go, just to prove I have been working :)

http://www.sl0511.com/images/dominancewar/normal1.jpg

Awesome colours ay! Ive managed to get each segment down to 450 tris, so the entire wheel will be under 4k leaving me 6k for the character. There really is a fine line between awesome high poly machine modeling and awesome high poly machine modeling that will work on a normal map. The mapping looks ok, theres a few issues I need to address but nothing that cant be easily fixed.

Ill hopefully get some more of the organic elements modeled this weekend, but with my brother visiting im not too sure. Tried to think of a good line about how close the deadline seems to be but nothing came to mind :)

Affenhugo
04-06-2009, 11:48 PM
As long time forumslurker i got to say in my first post that this is really awesome stuff Mr. Seven.
I very much like your different approach and im eager to see the result.
Thanks for the entertainment!

Seven
04-07-2009, 08:56 PM
An update on my sculpt, unfortunatly I accidently deleted the lower sub levels so I might have to start again. Either way : ) this is the direction im heading. Im taking inspiration from anatomy images such as this:

http://upload.wikimedia.org/wikipedia/commons/c/c3/Arm_muscles_front_superficial.png

Kind of organic but has metal wire structures woven though it.

http://www.sl0511.com/images/dominancewar/sculpt1.jpg
http://www.sl0511.com/images/dominancewar/sculpt2.jpg

Affenhugo - Thanks alot! Yeah I really wanted something different for this comp. Really looking forward to seeing it all come together.

Seven
04-09-2009, 09:51 PM
Another update, ive been working on the hips! Trying to keep the characters look but still allow for all the movements it needs. Still a wip but the mechanism is there.

http://www.sl0511.com/images/dominancewar/hip1.jpg
http://www.sl0511.com/images/dominancewar/hip2.jpg
http://www.sl0511.com/images/dominancewar/hip3.jpg
http://www.sl0511.com/images/dominancewar/hip4.jpg

MartinNielsen
04-10-2009, 11:07 AM
Great technical stuff you have here :) There's not much of that in this competition. The final result will undoubtly look fabulous.

Seven
04-10-2009, 12:38 PM
Appreciate it Martin. Your right there isnt as many technical entries, but what I have seen are amazing! I've managed to get a bit more done this morning... off to go roller blading in the rain now :) I wanted to nail down the basics of the entire leg before I went though. Looking forward to detailing it up this weekend.

http://www.sl0511.com/images/dominancewar/leg1.jpg

http://www.sl0511.com/images/dominancewar/leg2.jpg

http://www.sl0511.com/images/dominancewar/leg3.jpg

http://www.sl0511.com/images/dominancewar/leg4.jpg

Im really excited about how this is progressing now! I love the way the hip can rotate around the reactor to suit the situation. I cant wait to get all the wheel segments into shot aswell, unfortunatly 8 of them in one scene kills my computer :) So ill have to wait till they've been normal mapped.

Seven
04-16-2009, 07:42 PM
Ive been busy with work lately, finished now so I can concentrate on my entry. I hope to make lots of progress over the next week.

http://www.sl0511.com/images/dominancewar/wing1.jpg
http://www.sl0511.com/images/dominancewar/wing2.jpg
http://www.sl0511.com/images/dominancewar/wing3.jpg

Seven
04-28-2009, 10:21 AM
Just wanted to post an update, im currently hard at work modeling and UVing the low poly model... always takes longer than you think :) update soon!

Seven
04-30-2009, 05:00 PM
Big update! Ive been hard at work normal mapping my character, its taken a while but I believe im there. I still need to tweak a few places and give the hands another once over in ZBrush but I can start to texture now. Sorry for the lack of updates but I wanted an update worth posting.

I hope to post a load more shots in the next few days, heading out how so I thought id just get this one online. Its going to be tight, wonder if they will add a few more days to the deadline :)

I hope you like it!

http://www.sl0511.com/images/dominancewar/normaled1.jpg

Seven
05-02-2009, 09:25 PM
Update:

First texture pass, and im pretty happy with, on the wheel segments. Considering each segment is only 358 tris, cant complain :)

http://www.sl0511.com/images/dominancewar/tire1.jpg

http://www.sl0511.com/images/dominancewar/tire2.jpg

http://www.sl0511.com/images/dominancewar/tire3.jpg

http://www.sl0511.com/images/dominancewar/tire4.jpg

Really enjoying this at the moment, cant wait to start on the body. One of my beauty renders will be the wheel motion blurred... cant wait :)

Maxter
05-03-2009, 05:18 PM
Nice modeling and texturing, that's looking really good:thumbsup:

Seven
05-03-2009, 09:09 PM
Thanks Maxter, appreciate it! More texturing today, started to work on the body. Couldnt resist :) The characters crouched position.

http://www.sl0511.com/images/dominancewar/tire5.jpg

Need to keep to my schedule, update tomorrow.

http://www.sl0511.com/images/dominancewar/tire6.jpg

http://www.sl0511.com/images/dominancewar/tire7.jpg

Seven
05-04-2009, 08:42 PM
Another update, small... didnt get much sleep last night and when your tired you make mistakes.. Wanted to post something though, my scout doing what he does best :)

http://www.sl0511.com/images/dominancewar/tire8.jpg

Seven
05-07-2009, 01:31 PM
Unfortunatly its further from being finished at the moment than I would have liked but ill get it done!

http://www.sl0511.com/images/dominancewar/posed1.jpg

Imagining how he might be posted after landing. Im not happy with his legs, need to beef them up, make them feel stronger... amoungst other things.

Ataulfo
05-07-2009, 03:14 PM
Awesome character.:thumbsup: :thumbsup:

i like a lot how it progress.
keep it up:beer:

Seven
05-15-2009, 03:43 PM
Not there yet, few more days of changes.. 2 in fact :) Redone the legs, nearly all textured, need to finish the plinth.

http://www.sl0511.com/images/dominancewar/nearcomplete.jpg

Seven
05-15-2009, 04:40 PM
http://www.sl0511.com/images/dominancewar/nearcomplete1.jpg

Seven
05-15-2009, 04:49 PM
http://www.sl0511.com/images/dominancewar/nearcomplete2.jpg

johnwoo
05-18-2009, 02:48 AM
Very unique design man!...I do like these last renders alot...very clean, very crisp...

good luck on the last stretch!

Seven
05-19-2009, 08:37 AM
Well its finished:

http://www.gameartisans.org/contests/dw/4/view_entries/finals_1_17364.html

It was a great competition and I look forward to taking what I have learnt and applying it to my next character. Great job everyone, some truly inspiring work done by all!

DDS
05-19-2009, 12:21 PM
hi Seven, I'd love to see it but I think only you can access it. I think you could copy paste the images URLs though, but not the page itself.

I get this error:
"You don't have access on this page."

Seven
05-19-2009, 07:15 PM
Ah, thanks for the heads up DDS. Here we go :)

http://www.sl0511.com/Final_Presentation.jpg

http://www.sl0511.com/Final_Beauty.jpg

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