PDA

View Full Version : DWIV - 3D - jett12- Untitled


jett12
03-15-2009, 08:26 PM
Hey guys this is my 1st DW, I'm doing the Demon Prince of Suffering, his story can be found below.




Most Recent Update:

http://www.omnijey.net/Images/Hosted/jCool/DWIV/ZbTestPass1.jpg


http://www.omnijey.net/Images/Hosted/jCool/DWIV/ZbTestPass2.jpg
http://www.omnijey.net/Images/Hosted/jCool/DWIV/ZbTestPass3.jpg
http://www.omnijey.net/Images/Hosted/jCool/DWIV/DWconcepts1.jpg

jett12
03-16-2009, 02:21 AM
Ok so here is a little back story I came up with quckly the other night.

Name: None yet...
Race: Demon
Class: Prince
Height: 7'7"
Weight:327 lbs.


<Name>, was the Demon Prince of Suffering, and the ruler of 7 legions of Hell’s most frightful Demons.

In battle, he was severely damaged, being split into 2 pieces at the waist by a Norm Warlords axe. To save his soul he stole the souls of fallen Norms and Demons that were near his disfigured torso. Using their life force, he temporarily mended his wounds, sustaining his life… for the time being.

The Temporary “Seals” did not last long, and soon he had to kill more, until he was at a stage of almost constant killing, he is a true killing machine. This has created a huge rift in his life, On the one hand he must steal Norm souls on a regular basis to sustain his Seals, this creates a great need for Norms race to stay alive.

<Name> has become almost a vigilante, killing the Machines for the sake of preserving Norm lives that the machines so threaten. Now being torn apart literally form the inside, the Seals holding less and less each time one is made, he has began to feed on the souls of his own Demon brethren. His soul in anguish, he has, true to his title, become the opitomy of suffering.

http://www.omnijey.net/Images/Hosted/jCool/DWIV/ConceptSheet4.jpg

jett12
03-16-2009, 04:47 AM
Here are some concepts made with Alchemy, this is my 1st time using this tool, buts its really cool, i like it alot.

opinions on them would be appreciated thanks.

http://www.omnijey.net/Images/Hosted/jCool/DWIV/AlchemyConcepts%20copy.jpg

GregStrangis
03-17-2009, 09:00 PM
Hey Jett, #3 all the way! I think you can really play around with the idea of a separated torso, looking forward to updates

ROBOTTANK
03-17-2009, 10:49 PM
either 2, 3, or 4, would look bad ass.

Ferx
03-20-2009, 05:06 AM
Hey Jett,

Nice sketches and thumbnails.

I like a lot number 2 :D but 3 nd 4 are really great too :)
Looking forward for more updates! Cheers! :beer:

jett12
03-21-2009, 07:03 PM
Updated Concepts sketches:

http://www.omnijey.net/Images/Hosted/jCool/DWIV/DWConcepts4.jpg

CGsavant
03-21-2009, 09:43 PM
Looks good man, like I said keep refining the story--your character design and back story are unique so keep pushing. This is going to be an awesome year of DW!

WoodenPuppet
03-22-2009, 12:34 AM
I really like #4 but #3 is looking pretty good too.

jett12
03-23-2009, 04:03 AM
Thanks for all the input guys, schools killing me right now but I'm going to try to finish concepting and get the base mesh mostly done by the end of this week.. wish me luck!

GregStrangis
03-23-2009, 04:05 AM
Good luck jett!! would love to see his weapon much bigger tho so he can really pound the shit out of something!

jett12
03-23-2009, 09:46 AM
Updated final outline of torso.

Not sure about the head tho... feels kind of generic.. we will see.

http://www.omnijey.net/Images/Hosted/jCool/DWIV/DWConcepts5.jpg

GregStrangis
03-23-2009, 09:21 PM
Hey jett, I like the outline of the torso but I think you can do much better with the head for him, his head doesn't look as imposing as the rest of him does. Keep at it dude!

rhemrev
03-23-2009, 10:05 PM
Your thumbnails are stronger then the last version of the design, maybe you should try a more graphic and loose approach to rendering out your designs? Also, try to keep things dynamic and more asymetrical, the cloth could move to the side a by dash of the wind, one shoulder could be much bigger, the shoulderline could be tilted, one eye could be much bigger then the other one, stuff like that makes characterdesigns come to life..:) Just my 2 cents, keep it up!

-Edwin

CGsavant
03-23-2009, 10:05 PM
It's coming, but like Greg said it's not very intimidating. Human beings naturally fear the unknown; play with that, if you were to remove features or even give him a big iron helmet that conceals his head he may have more presence. Try to a profile of the head,too, he may have long, winding horns of strands of skin peeling off. Keep it up man.

jett12
03-24-2009, 12:53 AM
Greg - im not the best at drawing or concepting... so it is kind of hard for me to get loose in my renders, lol. I'll give it a whirl, my goal is to finish my base mesh this week so i want to pump out these concepts and be done with em.

I agree about the symmetrical monotony, i am not sure what i need to do, i think the stomach chest area is fine, but maybe i will change the arms, or armor.

as for the head goes, it's almost impossible to create a "Demon Prince" head with looking like 1000 other designs, so im stumped on this right now, i will prolly just go the generec twirly horn look, hopefully i can make it work!

Thanks for the input guys, keep it comming

jett12
03-24-2009, 04:24 AM
Made a new head concept, not sure about it yet but i like the horns.

http://www.omnijey.net/Images/Hosted/jCool/DWIV/DWHead.jpg

jett12
03-24-2009, 10:57 AM
Added some detail to the head i liked... im digging it so far.

http://www.omnijey.net/Images/Hosted/jCool/DWIV/ConceptSheet4.jpg

jett12
03-31-2009, 04:11 AM
Started modeling a base mesh:

http://www.omnijey.net/Images/Hosted/jCool/DWIV/craprender1.jpg


if anyone has some tips for modeling all the chopped up fleshyness in the middle low poly that'd be appreciated, for now i plan on modeling the main flesh, then making Alpha'd Cards for the handing down intestines and grossness.

Ferx
03-31-2009, 05:32 AM
Hey Jett,

Nice updates :D Like the head design for your character, cool!! About modeling advice.... mmmm I´m too bad modeling .... :D Ok, you need tu subdivide more that polygon to bend it in a better form, for a more cloth look, only a comment :) Cheers!! :beer:

jett12
03-31-2009, 06:21 AM
Ferx - Thanks! Hehe yeah i guess i should have noted that that is just sticking out is just a placeholder, not gotten to working on that lower half yet :D


Also, i planned on going to bed after that last update since I have an early class, but i got engrossed in working :D

I am playing with the shoulder areas atm... i like the shape i have right now, but i dont know what it really should be.

I was originally thinking something organic, though i don't really know what do do with it. Im also thinknig maybe a peice of armor wrapping around from the back / shoulder pad that will be on the opposite side, maybe armor that actually meshes into his flesh might be cool looking.

As always any ideas on this are much appreciated.

Also excuse the bad render mash up, but for a WIP i really don't care to make it to pretty :D

http://www.omnijey.net/Images/Hosted/jCool/DWIV/craprender2.jpg

jett12
05-01-2009, 10:34 PM
So school ended up catching up to me and i do not think i will have time to finish this... I'm just not experienced enough with sculpting yet to get something done and textured quick enough... i plan on finishing him this summer though.

Here is where I am at the moment, the high poly is done all in Maya 09, i plan on zbrushing in smaller details (and just practicing my sculpting in general usuing his mesh)

Thanks for all the support, and any addition C&C are still welcome!


http://www.omnijey.net/Images/Hosted/jCool/DWIV/BaseRender1.jpg

http://www.omnijey.net/Images/Hosted/jCool/DWIV/BaseRender2.jpg

http://www.omnijey.net/Images/Hosted/jCool/DWIV/BaseRender3.jpg

http://www.omnijey.net/Images/Hosted/jCool/DWIV/BaseRender4.jpg

http://www.omnijey.net/Images/Hosted/jCool/DWIV/BaseRender5.jpg

http://www.omnijey.net/Images/Hosted/jCool/DWIV/BaseHeadRender1.jpg

http://www.omnijey.net/Images/Hosted/jCool/DWIV/BaseHeadRender2.jpg

http://www.omnijey.net/Images/Hosted/jCool/DWIV/BaseHeadRender3.jpg

jett12
05-06-2009, 08:37 AM
Did a quick ZB pass just for some practice and to see how it looks... went pretty well, i don't like the shredded torso section to much, ill toy with it some more later...

also i;ve never rendered with zbrush before, i actually just hit buttons till it came out.. hehe any tips on zb renders let em know please!

http://www.omnijey.net/Images/Hosted/jCool/DWIV/ZbTestPass1.jpghttp://www.omnijey.net/Images/Hosted/jCool/DWIV/ZbTestPass2.jpg
http://www.omnijey.net/Images/Hosted/jCool/DWIV/ZbTestPass3.jpg

Ferx
05-06-2009, 08:41 PM
Hey Jett,

Really great model you have so far, totally love the head design, awesome. The big jaw is a fantastic touch, cool!!. Maybe you can move a bit the tips of the head horns a bit, one to the left, other a bit to the right, etc, to no look in a perfect row, only a comment :) Great work!! Cheers!! :beer:

jett12
05-06-2009, 10:44 PM
Added some detail to his rib cage area...

http://www.omnijey.net/Images/Hosted/jCool/DWIV/cagerender.jpg

CGTalk Moderation
05-06-2009, 10:44 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.