View Full Version : DWIV - 3D - jett12- Untitled
03-15-2009, 09:26 PM
Hey guys this is my 1st DW, I'm doing the Demon Prince of Suffering, his story can be found below.
Most Recent Update:
03-16-2009, 03:21 AM
Ok so here is a little back story I came up with quckly the other night.
Name: None yet...
<Name>, was the Demon Prince of Suffering, and the ruler of 7 legions of Hell’s most frightful Demons.
In battle, he was severely damaged, being split into 2 pieces at the waist by a Norm Warlords axe. To save his soul he stole the souls of fallen Norms and Demons that were near his disfigured torso. Using their life force, he temporarily mended his wounds, sustaining his life… for the time being.
The Temporary “Seals” did not last long, and soon he had to kill more, until he was at a stage of almost constant killing, he is a true killing machine. This has created a huge rift in his life, On the one hand he must steal Norm souls on a regular basis to sustain his Seals, this creates a great need for Norms race to stay alive.
<Name> has become almost a vigilante, killing the Machines for the sake of preserving Norm lives that the machines so threaten. Now being torn apart literally form the inside, the Seals holding less and less each time one is made, he has began to feed on the souls of his own Demon brethren. His soul in anguish, he has, true to his title, become the opitomy of suffering.
03-16-2009, 05:47 AM
Here are some concepts made with Alchemy, this is my 1st time using this tool, buts its really cool, i like it alot.
opinions on them would be appreciated thanks.
03-17-2009, 10:00 PM
Hey Jett, #3 all the way! I think you can really play around with the idea of a separated torso, looking forward to updates
03-17-2009, 11:49 PM
either 2, 3, or 4, would look bad ass.
Nice sketches and thumbnails.
I like a lot number 2 :D but 3 nd 4 are really great too :)
Looking forward for more updates! Cheers! :beer:
03-21-2009, 08:03 PM
Updated Concepts sketches:
03-21-2009, 10:43 PM
Looks good man, like I said keep refining the story--your character design and back story are unique so keep pushing. This is going to be an awesome year of DW!
03-22-2009, 01:34 AM
I really like #4 but #3 is looking pretty good too.
03-23-2009, 05:03 AM
Thanks for all the input guys, schools killing me right now but I'm going to try to finish concepting and get the base mesh mostly done by the end of this week.. wish me luck!
03-23-2009, 05:05 AM
Good luck jett!! would love to see his weapon much bigger tho so he can really pound the shit out of something!
03-23-2009, 10:46 AM
Updated final outline of torso.
Not sure about the head tho... feels kind of generic.. we will see.
03-23-2009, 10:21 PM
Hey jett, I like the outline of the torso but I think you can do much better with the head for him, his head doesn't look as imposing as the rest of him does. Keep at it dude!
03-23-2009, 11:05 PM
Your thumbnails are stronger then the last version of the design, maybe you should try a more graphic and loose approach to rendering out your designs? Also, try to keep things dynamic and more asymetrical, the cloth could move to the side a by dash of the wind, one shoulder could be much bigger, the shoulderline could be tilted, one eye could be much bigger then the other one, stuff like that makes characterdesigns come to life..:) Just my 2 cents, keep it up!
03-23-2009, 11:05 PM
It's coming, but like Greg said it's not very intimidating. Human beings naturally fear the unknown; play with that, if you were to remove features or even give him a big iron helmet that conceals his head he may have more presence. Try to a profile of the head,too, he may have long, winding horns of strands of skin peeling off. Keep it up man.
03-24-2009, 01:53 AM
Greg - im not the best at drawing or concepting... so it is kind of hard for me to get loose in my renders, lol. I'll give it a whirl, my goal is to finish my base mesh this week so i want to pump out these concepts and be done with em.
I agree about the symmetrical monotony, i am not sure what i need to do, i think the stomach chest area is fine, but maybe i will change the arms, or armor.
as for the head goes, it's almost impossible to create a "Demon Prince" head with looking like 1000 other designs, so im stumped on this right now, i will prolly just go the generec twirly horn look, hopefully i can make it work!
Thanks for the input guys, keep it comming
03-24-2009, 05:24 AM
Made a new head concept, not sure about it yet but i like the horns.
03-24-2009, 11:57 AM
Added some detail to the head i liked... im digging it so far.
03-31-2009, 05:11 AM
Started modeling a base mesh:
if anyone has some tips for modeling all the chopped up fleshyness in the middle low poly that'd be appreciated, for now i plan on modeling the main flesh, then making Alpha'd Cards for the handing down intestines and grossness.
Nice updates :D Like the head design for your character, cool!! About modeling advice.... mmmm I´m too bad modeling .... :D Ok, you need tu subdivide more that polygon to bend it in a better form, for a more cloth look, only a comment :) Cheers!! :beer:
03-31-2009, 07:21 AM
Ferx - Thanks! Hehe yeah i guess i should have noted that that is just sticking out is just a placeholder, not gotten to working on that lower half yet :D
Also, i planned on going to bed after that last update since I have an early class, but i got engrossed in working :D
I am playing with the shoulder areas atm... i like the shape i have right now, but i dont know what it really should be.
I was originally thinking something organic, though i don't really know what do do with it. Im also thinknig maybe a peice of armor wrapping around from the back / shoulder pad that will be on the opposite side, maybe armor that actually meshes into his flesh might be cool looking.
As always any ideas on this are much appreciated.
Also excuse the bad render mash up, but for a WIP i really don't care to make it to pretty :D
05-01-2009, 11:34 PM
So school ended up catching up to me and i do not think i will have time to finish this... I'm just not experienced enough with sculpting yet to get something done and textured quick enough... i plan on finishing him this summer though.
Here is where I am at the moment, the high poly is done all in Maya 09, i plan on zbrushing in smaller details (and just practicing my sculpting in general usuing his mesh)
Thanks for all the support, and any addition C&C are still welcome!
05-06-2009, 09:37 AM
Did a quick ZB pass just for some practice and to see how it looks... went pretty well, i don't like the shredded torso section to much, ill toy with it some more later...
also i;ve never rendered with zbrush before, i actually just hit buttons till it came out.. hehe any tips on zb renders let em know please!
Really great model you have so far, totally love the head design, awesome. The big jaw is a fantastic touch, cool!!. Maybe you can move a bit the tips of the head horns a bit, one to the left, other a bit to the right, etc, to no look in a perfect row, only a comment :) Great work!! Cheers!! :beer:
05-06-2009, 11:44 PM
Added some detail to his rib cage area...
05-06-2009, 11:44 PM
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