sheb
07-07-2003, 12:47 PM
Hi,
the new baking weights feature in "skin" is great but now i ran into a big problem.. The characters on our current project are unfortunately on a rdiculously small scale and once I load the weighting back on its all mashed up! (especially on the smaller bones).
Is the accuracy of the back dependant on the scale of the mesh? Is there a way to fix that problem? Unfortunately I cant just scale the models either since were pretty halfway through production :(.
Any help is greatly appreciated.
Seb
Lionhead Studios
the new baking weights feature in "skin" is great but now i ran into a big problem.. The characters on our current project are unfortunately on a rdiculously small scale and once I load the weighting back on its all mashed up! (especially on the smaller bones).
Is the accuracy of the back dependant on the scale of the mesh? Is there a way to fix that problem? Unfortunately I cant just scale the models either since were pretty halfway through production :(.
Any help is greatly appreciated.
Seb
Lionhead Studios
