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u_k77
07-07-2003, 11:22 AM
hi all

i have been using max for a year now and have been trying my hands on maya recently..

like in MAX u can remove a modifier from the modefier stack .. cant we do the same in maya..

like i have made something say from a polygon box then i apply smooth to it now i want to remove that smooth thing how do i do it??

have tried a lot but it doesnt go

please help me with this one

i hope i was able to make my problem clear

thanx in advance

regards

Uttam

stallion151
07-07-2003, 11:32 AM
crystal clear.
yeh there is a similar way to access your inputs and outputs of a node.
If you haven't deleted your history that is.

If not go to windows> hypergraph.

Select your node and click on up and downstream connections...i think thats what its called.
From there you'll get a list of all your data, just select and delete.
easy.

u_k77
07-07-2003, 11:36 AM
thanx stallion151


i'll try it right now

thanx again

regards

Uttam

anakinskywalker
07-07-2003, 01:08 PM
Hi there.. ams from Mumbai too? Where are you working? PM me :applause:

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