JTK
03-13-2009, 03:57 PM
hi guys, first of all sorry for my poor english
i would try to explain it simply and clear
, im getting some annoying problem with scale and wrap deformers, the problem is :
- i have a skinned geometry (A) who deforms another surface (B)
when i use the direct scale of (A) wrap deform works properly on (B)
when i use the root joint to scale (A) wrap deform gets messy and do not work well.
iv tried to manage the scale of (B) grouping and constraint scale to the root joint and it gets double transformations.
im getting crazy with this, i need to finish a rig but im stuck. :cry:
i get a character with a lot of corrective blendshapes and make his t-shirt deforms with a wrap from his body, all works alright except the scale on the wrap.
if anyone have and idea how to solve this problem or an alternative i would be very thankful
greetings.
EDIT: scene file of example http://ftp.drivehq.com/file/df.aspx/shareID5518812/fileID301628487/WrapScaleComparation.ma
(scroll the timeline)
J.Takada
i would try to explain it simply and clear
, im getting some annoying problem with scale and wrap deformers, the problem is :
- i have a skinned geometry (A) who deforms another surface (B)
when i use the direct scale of (A) wrap deform works properly on (B)
when i use the root joint to scale (A) wrap deform gets messy and do not work well.
iv tried to manage the scale of (B) grouping and constraint scale to the root joint and it gets double transformations.
im getting crazy with this, i need to finish a rig but im stuck. :cry:
i get a character with a lot of corrective blendshapes and make his t-shirt deforms with a wrap from his body, all works alright except the scale on the wrap.
if anyone have and idea how to solve this problem or an alternative i would be very thankful
greetings.
EDIT: scene file of example http://ftp.drivehq.com/file/df.aspx/shareID5518812/fileID301628487/WrapScaleComparation.ma
(scroll the timeline)
J.Takada
