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View Full Version : Regarding the patch modeling issue..


Gendou
07-07-2003, 06:11 AM
i was reading over the threads about the lack of support of patch modeling in C4D. this is aggrevating to me, as i've come to really like patch modeling in 3dsmax.
i have a.. temporary solution some of you may be interested in. it's kind of the "long way around" but for those on windows it may help.

try using discreet's gMax to do your patch modeling. install the quake 3 .MD3 export plugin, and export the model (no textures, or animation) to .md3, use something like 3d exploration (now deep exploration) to convert the model to .dxf (or OBJ or whatever) and import the model into C4D to finish up.
i know it's not a perfect solution, but gMax is free and could provide some with a workaround until better patch tools are integrated into C4D.

just a thought.


-G

Spearhead
07-07-2003, 10:18 AM
There _is_ a kinda-patch-modelling-technique in c4d. Edge-extruding. Its rather similar imo and as long as you have a reference imgage as a template its a fast way of modelling. Same easy control of edgelooping too imo.

I believe von Koenigsmarcks book addresses this pretty well on modelling a head.

Gendou
07-07-2003, 10:19 AM
i'll have to look up some info about edge modeling and what edge loops are.. i'm still new to c4d, so it'll take me a little while to learn how it does things. :)

Spearhead
07-07-2003, 10:31 AM
Originally posted by Gendou
i'll have to look up some info about edge modeling and what edge loops are.. i'm still new to c4d, so it'll take me a little while to learn how it does things. :)

Basically you start with a Polygon Object, add some points (i always start with the eye), Bridge them together. Then select the edges of the polys, Extrude them and in points mode place it according to your template or "freehand" if your good at modelling ;)

I tip is to create a "frame" to form the outer shape of the model first. here (http://w1.351.telia.com/~u35117119/WIP/wireface.jpg) i have made an arc to shape head, after that i usually make an ear and another "vertical" arc from sheekbone to ear to back of head. That way there is a nice skeleton to start modelling from. Follow the basic outlines of the model, like jaw bones and such first.

Hope it helps, and search the web for tutorials thats how i found out about it.

Spearhead
07-07-2003, 10:34 AM
Originally posted by Gendou
i'll have to look up some info about edge modeling and what edge loops are.. i'm still new to c4d, so it'll take me a little while to learn how it does things. :)

and regarding edge-loops, there is a nice thread over at renderosity explaining this nicely.

here it is (http://www.renderosity.com/messages.ez?Form.ShowMessage=1267227) You might have to log in to read it.

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