berniebernie
03-12-2009, 06:02 PM
the title says it all
I am using the distance between node for rigging, but as soon as I include my objects into groups the translate values are understandibly broken.
Is there a node to get the real world position of an object ?
I do not want to use expressions (so I guess xform is out of the question?)
I would rather not have to check if the object has parents (because as I understand plugging the worldmatrix might do the work -- but does it mean that I need to do the extra connections for each extra parent ?)
thanks for your help !
bernie
I am using the distance between node for rigging, but as soon as I include my objects into groups the translate values are understandibly broken.
Is there a node to get the real world position of an object ?
I do not want to use expressions (so I guess xform is out of the question?)
I would rather not have to check if the object has parents (because as I understand plugging the worldmatrix might do the work -- but does it mean that I need to do the extra connections for each extra parent ?)
thanks for your help !
bernie
