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View Full Version : revisted: Cartoon Eyes! on curved surfaces


Julez4001
03-12-2009, 05:47 PM
Has anyone had any success of animating anime or cartoon eyes along a curved surved?
Your blinks, squints and general eye direction act like they are normal on a standard human face but are exaggerated on a circle or cone like objects.

Cageman
03-12-2009, 09:23 PM
ftp://ftp.newtek.com/multimedia/movies/w3dw/eye.mov

erikals
03-15-2009, 12:36 PM
i belive you also can use a metacage (metalink) bit tricky though, as you cannot model/tweak in layout.

metacage has somewhat the same function as lattice.
(hopefully LW will have this soon)

erikals
03-16-2009, 12:27 AM
in xsi,...
http://www.cgchannel.com/news/viewfeature.jsp?newsid=7266

Julez4001
03-17-2009, 03:49 AM
This is what I am talking about.
I should have already link the Newtek tutorial as that was a given but I need the eye to funtion around/bent along a surface


http://www.flarenova.com/misc/eyeshape.jpg

evenflcw
03-17-2009, 06:58 AM
And I take it the headball will not remain a perfect sphere but deform and the eye should deform with it? (not necessarily stretch with the head but rather stay flush against the surface).

erikals
03-17-2009, 10:56 AM
quite easy Julez,... just add more bones to the eye, then bend them in the sideview :)

erikals
03-17-2009, 11:00 AM
And I take it the headball will not remain a perfect sphere but deform and the eye should deform with it? (not necessarily stretch with the head but rather stay flush against the surface).

that's tricky to make work i guess....
maybe mdd the animation for then to deform the head at the last stage of the animation...

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