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aazimkhan
07-07-2003, 03:09 AM
Hello guys,

Its better I start a thread where i can add my soccer related animations and get your help. Recently i posted a run-cycle thread...besides that i have more animation moves ...and would like some feedback on each..

Here is a Celebration run - after a GOAL.

www.aazim.odhn.com/temp/r_celeb8.avi (http://www.aazim.odhn.com/temp/r_celeb8.avi)

I am attepting realistic animation here, whihc so far i have exprienced to be hard..

Thank. I`ll keep updating this with other moves.

Software: its an animation, i thought software doesnt matter.
anyways.
- Softimage| XSI

Dave Black
07-08-2003, 06:59 AM
Please review this forum's rules before posting. You will need to edit your post to mention what application you are using.

Thanks for your cooperation.

-3DZ

:D

aazimkhan
07-09-2003, 08:03 AM
Alright.

Heres another move. A goal save, jumping dive.

www.aazim.odhn.com/temp/jump_t3.avi (http://www.aazim.odhn.com/temp/jump_t3.avi)

18th_Devil
07-09-2003, 08:20 AM
this is for the celebration animation.

I like the movement in the body,

but you should fix up the shoulders, they don't move with the arms making it look like the arm is detached from the body.

i'm mainly a maya user so i don't know if u have anything like influnce objects, or set drive keys or something like that.

if u have something like that it will help with the muscle movements in the shoulders :)

aazimkhan
07-09-2003, 09:01 AM
thanks devil man!... i get what u are saying...but all the animation except the legs is FK....

i`ll fix that....

heres a quick compilation of all the moves i have animated so far.... many more to do ...

www.aazim.odhn.com/temp/prev.wmv (http://www.aazim.odhn.com/temp/prev.wmv)

(( with sound )) for ur pleasure.

The Cross
07-09-2003, 09:38 AM
The common problem with IK is the snapping you get when you fully extend the joint. Next time before you animate, make the joints a little more bent before you bind it to the skin. Of coarse that's just a suggestion. You might be able to get what you want simlpy by lowering his strut as he runs and at teh same time eliminating those snappy motions in the legs.

CarmineRedrum
07-09-2003, 04:25 PM
This crit is on the guy kicking the ball in the compilation of all the clips.

First...download this clip (http://www.peoplesgame.com/VideoFiles/WorldCup/Stojkovic.mpeg) . Skip the part where he gets fouled and the guy gets a yellow card and watch the penalty kick.....its a beautiful kick.

Notice how when that left foot plants and the right leg is swinging into the ball, the body is at a 30 degree angle to ground. Every bit of weight goes to the left side and pretty much stays there through contact. On your animation the kick seems like its supposed to be a crushing kick, but the lack of a heavy weight shift denies it that. Actually looking at it again I notice that the weight seems to snap back to the kicking foot immediately after contact. I think that just makes it look a little unnatural.

But then again it is a very quick little clip and my eyes could be playing tricks on me.

aazimkhan
07-09-2003, 05:07 PM
good point, I see how he stays at an angle until and after the kick...I will make changes to that...

thnkx for the clip, it will be helpful. I am currently looking for some clips of refrees giving red/yellow cards to player, and then players reacting to it.

I want to also animate some acting, refree gives a foul, and the player reacts...

maybe some celebration runs, etc too

thanks.

CarmineRedrum
07-09-2003, 06:56 PM
There are a lot of clips of goals and celebration runs here:

http://www.peoplesgame.com/videogallery.htm

Good luck! And keep posting updates!

HapZungLam
07-09-2003, 10:41 PM
Originally posted by The Cross
The common problem with IK is the snapping you get when you fully extend the joint. Next time before you animate, make the joints a little more bent before you bind it to the skin. Of coarse that's just a suggestion. You might be able to get what you want simlpy by lowering his strut as he runs and at teh same time eliminating those snappy motions in the legs.

extend the joins max degree before you rig. that's another way to solve that.

pbinga
07-11-2003, 09:10 PM
hello zimmy, nice to see you animating again.

i think the part where he's playin hack with the ball, he's really rigid. and the walk is a bit stiff. I really like the goalie save bit you did. really nice.

as to an earlier comment about set drive keys on the shoulders,

i think you can still do that with the fk your using. try using a link curve on the shoulder bone to the rotation of the upper arm bone. i think it'll work.

nice work as always:thumbsup:

wedge
07-12-2003, 12:42 AM
he needs a little more energy, speed, and most of all, some BOUNCE!:wavey:

mattmos
07-13-2003, 05:47 PM
Just a small crit on that first celebration - he shifts his weight over to the right too soon towards the end of the run just after he puts up his left hand, should delay that until he starts to move right...

aazimkhan
07-20-2003, 06:36 AM
hello guys,

Here are a few more additions to the soccer moves.

I havent made any changes to the previous anims yet.
I`ll finish all the anims i need to do, then i`ll go back on each and fine tune them.

For now, I want you to tell me from a Character animation / Technical animation POV, that Do i have enough sutff right here to show character animation , IF NOT
- What should i add here to show more of my character animation skills.

check WIP here:
www.aazim.odhn.com/temp/prev2.wmv (http://www.aazim.odhn.com/temp/prev2.wmv)

Thanks

modi
07-20-2003, 10:53 AM
Hey, good stuff man, the stuff u have now is mostly geared towards games. If thats the only thing u are looking for then i guess its ok but u should defenitely think bout adding some performance/acting peices to your reel. The stuff u have show body physics and movement but not necesserily acting. I would def add in some dialogue shots to ur reel. then again it all depends on what ur focus is. Cheers.

aazimkhan
07-20-2003, 06:04 PM
Hey Modi,

thats the kind of answers I am looking for,
My aim is to work as a character animator at EA. So the reel is geared towards sports, and since its a character animation reel I added in a acting scene, added in emotion scnes like anger, dissapointment, etc.

Is dialouge (lip-sync) necessary for character animation reel?

I am focusing on character animation, iit would be awesome if u guys could suggest some other scenes invlolving acting (in soccer) that i can add ...

Thankx all.

modi
07-21-2003, 03:25 AM
Originally posted by aazimkhan
and since its a character animation reel I added in a acting scene, added in emotion scnes like anger, dissapointment, etc.

Is dialouge (lip-sync) necessary for character animation reel?



Generally we do dialogue peices for acting cause the acting becomes more specific and not generic emotions like angry/sad/happy. Showing emotion is one thing, showing emotion with character specific personality is even better. I'm not saying u can't show personality without dialogue. U can. But its a good challenge to try out some dialogue peices. Cheers.

aazimkhan
07-24-2003, 04:52 PM
UPDATE | UPDATE | UPDATE

Hello all,

added a few new cuts, just 1-2 more CUTS to be added, then i can start refining the animation- and setting it up in the Stadium environment - i`ll post WIP of those soon.

Check for latest here :
www.aazim.odhn.com/temp/prev2.wmv (http://www.aazim.odhn.com/temp/prev2.wmv)

and for those who have slow connection or hesitating to download: ( some screenshots)
http://www.aazim.odhn.com/temp/soccer_wip.jpg

Lemme know what u think of the animation, the moves, etc.
Any ideas to make it a better char. anim. reel. welcome!

aazimkhan
07-31-2003, 07:23 PM
UPDATE


another update. plus. test for lighitng, color, style etc

Updated video.
www.aazim.odhn.com/temp/latest.wmv (http://www.aazim.odhn.com/temp/latest.wmv)

CreativeM1nd
08-06-2003, 06:34 AM
Right around 53 seconds the camera goes into a header. Looks like the ball never touches his head, need just a little squash on contact.

I also notice that in some scenes you use squash and strech and in some scenes none at all when it seems the same amount of force is being exurted on the ball.


The squash is a little on the extreme side when it does happen.


CreativeM1nd

aazimkhan
09-30-2003, 02:11 AM
after a long time heres an update...
still contains some old un-edited scenes...with some latest fixed and rendered ones...

www.aazim.odhn.com/temp/WIP.wmv (http://www.aazim.odhn.com/temp/WIP.wmv)

The WIP thead is hopeless for good critics... Please I need some crits here to improve this...

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