View Full Version : Car modelling: Nurms Study
Vegeta 07-07-2003, 02:04 AM I have only done 2 cars before, and both were plain mesh modelled. I have reccently been trying to learn to use Nurms meshsmooth to more of an advantage using the tri-edge technique. I would really like to enroll in some real classes so I could learn car modelling techniques the right way instead of just by skimming tutorials, but im only 15 y/o so that is not an option.
So this is what I have so far as far as my edges. This is a hood seam intersection. How does it look?
http://www.tunamart.com/images/nurms1.jpg
Wire (NOT smoothed)
http://www.tunamart.com/images/nurms2.jpg
My past cars have never had door lips or seams becasue I didnt know how to model to take the nurms smoothing into consideration. this is a past unfinished car to give you an idea of what I can do:
http://www.tunamart.com/images/mk2_4.jpg
comments?
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Vegeta
07-08-2003, 01:27 AM
^up
anyone?
I am trying to do this the right way like I said.. I will get an update soon but I have a very bad machine (533 Celeron 128MB PC100) and I cannot afford to get a new computer, since I have no job. Life blows...
And on another car model I'm working on, Max is always dropping faces...
I will be working on one part of it, and all of a sudden for no reason some faces another part of the model will dissapear. Vertexes stay, but hte faces disappear......
wierd.
Donnie_Darko
07-08-2003, 03:41 AM
15 great stuff man. deviant also cool. get int o school when u finish highschool. you will have a blast.
KolbyJukes
07-08-2003, 07:41 AM
What is this NURMS modelling you speak of?
Is that just a misspelling of NURBS? or is this some new modelling method/material?
It looks promising, keep at it.
-Kol.
DaJuice
07-08-2003, 07:50 AM
NURMS means nothing really, it's just max-speak for the subdivision algorythm, which is the same one as most other apps I believe. Prior to max 3, you had to rely on a couple of other subdivision algorythms which weren't quite as good (give you weird results when meshsmoothing).
Looking good Vegeta. Personally I would use NURBS to model something like a car, it's a better tool for the job, but since you're using max, that's not really a valid option. You can still get very good results with polygons, and it looks like you're doing ok.
ewerybody
07-08-2003, 06:06 PM
I always thougt all cars whould be done in NURBS or NURMS whatever... Seeing that smoothed Polys also do the job real great surprized me quite much!
He Vegeta! :thumbsup: for trying sumphin new! The half car still looks a lil too sucked. But I guess you gonna work it! Like in the pic with the roof.. or whatever it is.. :]
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