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Lucidium
07-07-2003, 01:14 AM
I've been trying to make a realistic render of a watch (modelled from my own watch, as close as I could).

I know you can't critique on the actual shape, unless you own the same watch ^_^, but any tips on how I can texture / render it better?

I'm using 3dsm for modelling and Vray for the renders.
There's some random noise as a reflection map, because without something to reflect, it looked sorta strange.

Click the image for a larger (800*1200) image and a wireframe.

http://www.davidmear.com/images/watchsmall.jpg (http://www.davidmear.com/images/watch.htm)

Thanks! :)

Lucidium
07-07-2003, 06:59 AM
I apologise for bumping my own thread,
but could a mod kindly move this thread to the focused critiques forum? (Rather than create a duplicate thread)
Thank you.

CGTalk Moderation
01-15-2006, 02:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.