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View Full Version : Linking Biped bone to normal bone


jellokatamari
03-11-2009, 06:05 PM
Hi, I'm currently animating a guy shooting a rifle in 3ds max 2009. the hands are place to hold the gun and I would like to link the hand bones to the bone of the gun, but biped bones don't give me the option of putting a Link Constraint, and select and link doesn't work (it's just ignored and doesn't do anything). I could do the opposite, by linking the gun to the hands but the effect won't be the same, or at least much harder to obtain.

Can someone please help me?

jellokatamari
03-11-2009, 06:51 PM
never mind, I found the answer. It was in the key info of the biped.

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