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SquirrelyJones
07-06-2003, 08:38 PM
is there a way to use the ink outline from the ink and paint material on a standard material. or is there a way to get a smoother transition between different colors with the ink and paint shader without smoothing the whole transition. you know?

mouj
07-07-2003, 01:27 AM
Well i don't know about the ink n'paint shader, though ink can use maps so maybe you can try and control ink's width and appearence by using maps; else you can mimic toon shaders using falloff maps (see neil blevins's tutorial (http://www.neilblevins.com/cg_education/toon_shader_falloff/toon_shader_falloff.htm) ).

mouj

ToddD
07-07-2003, 01:42 AM
If you are making a still you can render twice(1toon, 1 normal render) and do some post work in Photoshop to blend the 2.:)

SquirrelyJones
07-07-2003, 04:17 AM
I guess not, I'll just use the final render ink modifier and regular falloff maps for the toon stuff.

mouj, thanks for that link, I would never have though of using a falloff map for the specularity.

can't wait for final render stage 1 to come out.

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