rebb4
07-06-2003, 07:19 PM
I just noticed that Maya seems to have a kinda weird way to smooth / average Normals on some Parts of a mesh.
I attached some pics so u can see what i mean.
Did a Set-Normals-To-Face before doing it so it shouldnt be the problem.
Also the Mesh is symmetrical.
http://www.fiveseven.org/rap7or/normalwtf0.jpg
http://www.fiveseven.org/rap7or/normalwtf1.jpg
The red line shows roughly how the proper average should look.
I attached some pics so u can see what i mean.
Did a Set-Normals-To-Face before doing it so it shouldnt be the problem.
Also the Mesh is symmetrical.
http://www.fiveseven.org/rap7or/normalwtf0.jpg
http://www.fiveseven.org/rap7or/normalwtf1.jpg
The red line shows roughly how the proper average should look.
