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LPR1998
03-10-2009, 05:45 PM
GOTHENBURG, Sweden and SAN DIEGO — March 10, 2009 — It’s rare when a production facility discovers a way to dramatically increase the complexity of an animated series while staying on budget. Toronto-based Elliott Animation (http://www.elliottanimation.com/) made this very breakthrough using Craft Camera Tools™ for GCS3™, a software and hardware bundle developed by Craft Animations™ AB (http://www.craftanimations.com/) and Gamecaster® (http://www.gamecaster.com/), for its new animated children’s series “Rollbots.”



Craft Camera Tools for GCS3 completely eliminates the time-consuming and costly process of traditional keyframing of virtual cameras in 3D animated scenes. This enabled Elliott Animation to produce digital layouts requiring highly complex camera movements much faster than traditional keyframing would have entailed, which saved the company a tremendous amount of budget.



“We estimate that completing these complex shots traditionally would have added an additional $600,000 in costs to the production,” says George Elliott, president of Elliott Animation. “By using Craft Camera Tools for GCS3, we were able to keep the intricate camerawork in the show while staying within our budget.”



Combining the advanced technology of Craft Animations’ Craft Camera Tools software with Gamecaster’s patented GCS3 virtual camera control hardware creates a superior bundle that revolutionizes the process of directing animation -- through the camera’s viewfinder, providing hands-on control over the virtual camera. Elliott found that with real-time creative control over animated scenes, he could afford to experiment with alternate takes and see immediate results.



“From a creative standpoint, Craft Camera Tools for GCS3 is a huge step beyond camera keyframing, especially with respect to complex camera movements,” he says. “It makes it easier, faster and cheaper to get exactly the kind of shots we want.”



To view the full case study highlighting Elliott Animation’s use of Craft Camera Tools for GCS3 during the production of “Rollbots,” please visit:
www.gamecaster.com/case-study (http://www.gamecaster.com/case-study.com).



The Craft Camera Tools for GCS3 software and hardware bundle is now available. To request pricing information, please e-mail GCS3@gamecaster.com (http://forums.cgsociety.org/GCS3@gamecaster.com).



Elliott Animation used the Craft Camera Tools for GCS3 system for the production of “Rollbots,” a new 3D animated kids’ series from Amberwood Entertainment that recently premiered on Canada's YTV and is coming soon to the U.S. on the CW 4K!DS Network.



Craft Animations and Gamecaster will demonstrate the Craft Camera Tools for GCS3 virtual cinematography system at the 2009 Game Developer's Conference (GDC) in San Francisco, March 25-27, in booth 5207. To schedule a demonstration during GDC, please contact Tracy Brawley at Liaison Public Relations, tracy@liaisonpr.com (http://forums.cgsociety.org/tracy@liaisonpr.com).



About Elliott Animation
Elliott Animation provides a full range of 3D-CGI animation, 2D animation and 2D Flash animation production services for major North American clients from its home base in downtown Toronto, Canada. Elliott Animation has worked on such productions as “Rollbots,” “Backyardigans,” “Total Drama Island,” “6Teen” and “Sitting Ducks.” For more information, please go to www.elliottanimation.com (http://www.elliottanimation.com/).



About Gamecaster®

Gamecaster, Inc., headquartered in San Diego, California, is a designer, manufacturer and supplier of virtual camera control technology for the film, television and video game industries, and an organizer and producer of video game tournaments and related television programs for broadcast worldwide in multiple media. For more information, please visit www.gamecaster.com (http://www.gamecaster.com/).



About Craft Animations™

Founded in 2006 and based in Gothenburg, Sweden, Craft Animations™ AB is a leading developer of a new era of professional real-time 3D animation technology, Craft Director Tools™. Based on cutting-edge research in artificial intelligence and autonomous control systems, Craft Director Tools simulate the complex physical behavior of 3D cameras and vehicles such as helicopters, cars, airplanes, boats and motorcycles. Utilized by high-profile companies world-wide such as Digital Domain, Lockheed Martin, Digital Dimension and Toyota; Craft Director Tools streamline production, enhance realism and increase creativity for users in the visual effects, game development, forensic reconstruction and architectural design industries. For more information, please visit www.craftanimations.com (http://www.craftanimations.com/).



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© 2009 Craft Animations AB. All rights reserved. Craft Director Tools is a Registered Trademark of Craft Animations AB. Gamecaster and GCS3 are trademarks or registered trademarks of Gamecaster, Inc. in the United States and other countries. The GCS3 device, system and method of use are protected by the United States Patent No. 7,403,220; Taiwanese Patent No. I-280786; and patents pending in other countries.

All other brand names, product names, service marks or trademarks belong to their respective holders.

visionmaster2
03-14-2009, 02:22 AM
Hi,
is there any plan to make this type of camera tool ?
http://forums.cgsociety.org/showthread.php?f=2&t=738652&page=1&pp=15

your plugins are greats, but with a real-time tracking solution it will be marvelous !

.

luigitramontana
03-17-2009, 12:18 PM
Thank you mr visionmaster.

Hmm, the youtube vid was removed so I could not get exactly what tracking you meant but entering crash!media i saw them moving objects with their hands in real-time. Is this what you thought of, steering the tools by tracking your hands or head or stg?

Sincerely,
Luigi TA

visionmaster2
03-22-2009, 05:22 AM
hi luigi,
thanks for the answer. what i mean by real time tracking is a plugin that could inport in 3dsmax the video from my camera, and track it in real time.
The real time tracking data could be linked to the 3dsmax camera.
So when i moove my real camera, my 3dsmax camera moove in real time too.

I saw something like that in france in 1992, at imagina. A team from "Ina" (national institute of audiovisual), was abble to follow and track in real time a 3d paper plane, in a room with collum. The cameraman saw in real time the incrutation of the real world and the virtual paper plane, in his monitor.

it was 17 years ago... it's amazing that this technique is not avalable in all the 3d software and it's more amazing that some flash users are the first to do that for everybody.


sorry for my poor english and my late answer.

Marc

visionmaster2
03-27-2009, 08:47 PM
another one...on the iphone : http://www.youtube.com/watch?v=QoZRHLmUKtM&eurl=http%3A%2F%2Fwww.iphon.fr%2F&feature=player_embedded

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