View Full Version : Line-Curve intersection with Maxscript
sergo.pogosyan 03-10-2009, 01:21 PM Is there any way to find point3 (or point2 for flat curves) at straight line and curved line intersection or curved line-curved line intersection with maxscript? How ‘Shape Check’ utility does this checking?
I’ve tried with trim command, but in maxscript it turns on interactive picking mode.
Thank you.
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j-man
03-10-2009, 01:40 PM
Prettypixel has compiled a useful set of geometric calculations, a sticky at the top of this forum. Geometrical calculations : points, lines, planes : intersections, distances, angles.
http://forums.cgsociety.org/showthread.php?f=98&t=295257
There is a formula for line / line intersections in that topic.
(BTW not as easy as if may first seem!)
J.
sergo.pogosyan
03-10-2009, 03:33 PM
Prettypixel has compiled a useful set of geometric calculations, a sticky at the top of this forum. Geometrical calculations : points, lines, planes : intersections, distances, angles.
http://forums.cgsociety.org/showthread.php?f=98&t=295257
There is a formula for line / line intersections in that topic.
(BTW not as easy as if may first seem!)
J.
Thank you, but unfortunately this function doesn't work with curved, non-straight splines, e.g. bezier or smooth.
drdubosc
03-10-2009, 04:32 PM
There's no simple formula for finding the intersection of a line and cubic Bezier, unfortunately. In 2D, It's often done by iterative subdivision and line-line intersection.
Roughly:
If the line does not intersect any of the lines between the (ordered) control points, it does not intersect the curve.
Split the curve (using deCasteljau's algorithm) , discarding all sections not intersected, creating new sets of control points for the remaining candidate sections.
Repeat, until the new control points approximate the curve closely enough. The last-found line-line intersections are your approximate line-curve intersections.
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