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vfx
03-10-2009, 10:58 AM
I've come across this issue a couple of times when working in Mudbox... When I'm making some hard edged object where the face count might be higher in certain areas when subdivided, I think mudbox seems to struggle with the uv's being so close and ends up stretching the texture I'm painting/projecting. How do I solve this? See attached image for an example.


http://www.cgfolio.co.uk/cgtalk/muduverror.jpg

pd
03-10-2009, 03:19 PM
How do the UV's look?

vfx
03-10-2009, 05:00 PM
Hey PD,

I started a similar thread over on mudbox hub and I've posted an image there.. sorry to link you over, but bit pointless running 2 threads.

http://mudboxhub.com/forum/index.php?topic=125.new

Cheers

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03-10-2009, 05:00 PM
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