View Full Version : Italian Alley [Finished]
03-10-2009, 02:08 AM
Finished this off yesterday just like to pimp it here:
(click images to expand!)
some texture and prop samples:
03-10-2009, 02:22 AM
The texture and lighting work is decent. Definitely something that could fit into CS:S or HL2 with little or no modification. I would say that the buildings don't have any noticeable pockets or dents. They seem too flat. The textures are hinting at a more run down theme, but I'm not seeing that in the models.
03-10-2009, 11:05 AM
Looks nice, Texturing seems very detailed. However, I'm not too sure about the lighting. It seems a bit too intense at the top of the image.
Post some wires and a triangle count with your work as well, you'll get more crits that way. :)
03-10-2009, 02:44 PM
I'm with the above poster. The textures look good, and the props look good, but your scene doesn't do them justice. The lighting makes the scene look pretty washed out.
03-11-2009, 05:36 PM
Hey, great scene overall and texture work
i think the problem with the lighting is it gets too muddy or low-contrast at the bottom, and your losing any shadow information. the fact that there is zero shadowing around the props on the bottom left jumps out at me. fix your lights down there and try running an ambient occlusion pass.
03-16-2009, 09:36 PM
Textures and models look cool.
My only 2 crits would be:
1) the blue ambient at the bottom of the image feels a bit too strong. I would slightly reduce it.
2) I think you coud make right building more "Italian". Right now except for windows it is just a generic brick building. Since you don't have many buildings in the scene you could push all 3 (and especially the right one) even more towards more unique Italian feeling. At least in terms of flavour it could be closer to the center building.
Good jog overall.
Ah, and btw, a "motorino" (scooter) would add more to the Italian feeling than a bicycle ;)
03-16-2009, 09:36 PM
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