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View Full Version : [3DSMAX] IK/FK spine


sanpilou
03-09-2009, 09:19 PM
Hey everyone.

Recently, I saw some character rigs in Maya and XSI that use spines that can be controlled with IK or FK at will without having to use a slider to move between the two. You guys know if it's even possible to do the same thing in Max? I've been trying for a while and googled on it, but I didn't find anything relevant (only webpages about techniques for XSI and Maya).

If it can't be done, well just too bad. But if it IS possible, that would really rock.

Thanks in advance.

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03-09-2009, 09:19 PM
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