View Full Version : Difference between smooth shift and bevel?
07-06-2003, 08:18 AM
Lame question I know, but I was modeling something earlier and couldn't figure out the difference between bevel and smoothshift.
07-06-2003, 08:31 AM
Bevel allows you to bevel single polys with an inset and shift value. If you apply bevel to a bunch of polys, you'll get lots of beveled polys! :)
Smoothshift is not really a bevel - It simply 'shifts' a block of selected polys out/inwards as a single entity, but does so using their normals as the directoin the points move (making it ideal for making panels that conform to a surface, or clothing, etc)
-- -- -- --
-- -- -- --
07-06-2003, 01:38 PM
So, in this case what the difference between Smoothshift and Extrude?
07-06-2003, 02:47 PM
extrude leaves the original polys behind and doesn't use normals.
07-06-2003, 03:12 PM
Think of it this way. Bevel gets applied to each poly individualy. SS can work with polys as a group.
07-06-2003, 08:37 PM
So I could use smoothshift effectively instead of bevel? I mean it looks like it would be more efficient to just smooth shift everything and forget about bevel.
07-06-2003, 08:42 PM
use his plugins to bevel "shift" groups of polys.
07-06-2003, 10:21 PM
or beveling groups with bevel++ its onyl $30 or so and is easier to use than davids supershift and has afew extras to like non overlapping beveling and interactive spline profile beveling and your profiels can be saved but iff you dont want to pay for the xtras then supershif will ge thte job done
07-07-2003, 01:07 AM
DI Tools looks good but all PC only
01-15-2006, 02:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2014, Jelsoft Enterprises Ltd.