PDA

View Full Version : Difference between smooth shift and bevel?


sqitso
07-06-2003, 08:18 AM
Lame question I know, but I was modeling something earlier and couldn't figure out the difference between bevel and smoothshift.

Thanks

kevman3d
07-06-2003, 08:31 AM
Hey dude

Bevel allows you to bevel single polys with an inset and shift value. If you apply bevel to a bunch of polys, you'll get lots of beveled polys! :)

Smoothshift is not really a bevel - It simply 'shifts' a block of selected polys out/inwards as a single entity, but does so using their normals as the directoin the points move (making it ideal for making panels that conform to a surface, or clothing, etc)


Kev.
-- -- -- --
http://www.kevman3d.com
-- -- -- --

Sterk
07-06-2003, 01:38 PM
So, in this case what the difference between Smoothshift and Extrude?

Castius
07-06-2003, 02:47 PM
extrude leaves the original polys behind and doesn't use normals.

rickycox
07-06-2003, 03:12 PM
Think of it this way. Bevel gets applied to each poly individualy. SS can work with polys as a group.

sqitso
07-06-2003, 08:37 PM
So I could use smoothshift effectively instead of bevel? I mean it looks like it would be more efficient to just smooth shift everything and forget about bevel.

Castius
07-06-2003, 08:42 PM
http://www.davidikeda.com/

use his plugins to bevel "shift" groups of polys.

KillMe
07-06-2003, 10:21 PM
or beveling groups with bevel++ its onyl $30 or so and is easier to use than davids supershift and has afew extras to like non overlapping beveling and interactive spline profile beveling and your profiels can be saved but iff you dont want to pay for the xtras then supershif will ge thte job done

rickycox
07-07-2003, 01:07 AM
DI Tools looks good but all PC only

CGTalk Moderation
01-15-2006, 02:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.