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View Full Version : Character: Warrior - (Wip: Only LEGS)


plaguelord
07-05-2003, 10:20 PM
Hi, Im close to finish a new character, and I focus to correct all part before rigging. I already post the head, chest here and the focused critiques really help me a lot. Now is time to the legs and his super cool war-boots. :rolleyes:
Im happy with the result, but some fresh eyes can see some unwanted mistakes.

software: max 5
render: brazil r/s
critique the modeling and texturing. (texturing very wip)

http://www.ancestral.estudioiris.com.ar/3dgallery/Head/34.jpg http://www.ancestral.estudioiris.com.ar/3dgallery/Head/legwire.jpg

mefestofel
07-07-2003, 03:41 PM
maybe it's the perspective but the feet look too small for the legs.

I personaly like my warriors with thicker mor muscular legs, that aren't too long, but that might just be me.

jrwells
07-09-2003, 06:56 AM
Can't think of much to critisize about this one, looks pretty good. I am glad to see that you added good tone to the legs without overdoing the muscles. I don't think many true warriors had a lot of time to spend in the gym working with heavy weights to produce the mr. universe legs that many people think they should have. So the only thing that I can think to crit is the colors and textures used on the boots, I don't quite understand what any of them are related to. For a typical warrior it would be best to think about what kind of warrior he is, and who does he fight, and what materials does his tribe/country have an abundance of. Tribal warriors would have a lot of animal type designs, while industrial countries would be geared toward metal or newer designs dependant upon their individual technological and artitsic developement. Just a couple things that you should think about when creating fasion.

BiTMAP
07-09-2003, 07:42 AM
the top of the boots looks weird and the feel seem way to small.

plaguelord
07-10-2003, 06:29 PM
thanks to all for the comments!
jrwells, you rigth, I know are some weak points on the desing. (but is my third warrior kind character) =P
I suck with material so by now I finish the entire model and post the result in the Wip 3d section. Im in the texturing stage now. but Its very hard... maybe I skip the texture and go to rigging for some nice shots.

here a zoom on the boot without material
http://www.ancestral.estudioiris.com.ar/3dgallery/blind/41.jpg

wedge
07-11-2003, 12:11 AM
it looks like it's made of dough. not just because it's gray, but because everything is kind of blobby, tubular, fat, etc.

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