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peXel
07-05-2003, 09:43 PM
I tried a lot the last two days, to make a good glass. not so easy, but i hope you enjoy this simple scene.
i desided to make this perspective, because it does look a little bit crazy

lay your head on the table and look to a glas with water :p

http://home.arcor.de/c4dtreff/glas_big.jpg

Software: Cinema4D R8
3 lights
no GI
2*2 - 16*16 AA
Rendertime: 1 h 10 min (2,6 GHz)

KrYpT0
07-05-2003, 10:02 PM
:thumbsup:

enough said

Kel Solaar
07-05-2003, 11:06 PM
I thinks that it's a bit over-exposed in the bottom part, otherwise the rendering is very great!

smoke
07-05-2003, 11:07 PM
Like Krypto said-> :thumbsup:
Looks very good, going to sharing your mat settings?

ADiSH
07-05-2003, 11:38 PM
looks very glassy to me.. :thumbsup:

caraffi
07-06-2003, 01:56 AM
Originally posted by smoke
Like Krypto said-> :thumbsup:
Looks very good, going to sharing your mat settings?

please share :) looks awesome !!!
Bp+

michaeli
07-06-2003, 04:24 AM
Wow, cool image! the glass looks so real!

JIII
07-06-2003, 05:03 AM
ultra spiffy dude this is one of the bewst glass scenes in a while. I like it.

peXel
07-06-2003, 08:17 AM
:buttrock:
i will write a little tutorial

(material settings, scene enviroment)

GateKeepeR
07-06-2003, 08:41 AM
PeXeL, please do, I am currently wondering how exactly to make perfect glass like that with the reflections of it on a bottom surface, could you include that too, how u got it to reflectt on the below surface that is. I am starting to learn 3d modeling, soo ;D

brkn
07-06-2003, 08:59 AM
Looks very nice!

A bit more of a meniscus on the water would enhance the realism a lot.

Cod
07-06-2003, 09:02 AM
I see a smudge!! :eek:




Joking aside, wonderful job. Looking forward to reading the tutorial, if you make it.

Shademaster
07-06-2003, 12:06 PM
It looks superawesome! Didn't knew Cinema could do such a thing! :buttrock:
Great work and thank you for sharing.

flingster
07-06-2003, 12:54 PM
stunning as usual.
:buttrock:

tonfarben
07-06-2003, 01:11 PM
Very nice, as I said before in another forum. Makes everybody thirsty.:drool:
Nice that you wanna share that. :thumbsup:

mister_r
07-06-2003, 01:13 PM
awesome...one of the best glass shaders ever !
one thing : 16*16 ???? and still aliased ?
it's pretty important to develop something against such bad aliasing (i know this from extremely reflective chrome materials)

ThirdEye
07-06-2003, 01:19 PM
Originally posted by mister_r
one thing : 16*16 ???? and still aliased ?


the problem's he likes to use a sharpen filter in post processing so it ****s up the AA :hmm:

peXel
07-06-2003, 01:38 PM
i do a little tutorial for it. i will share the water and glass materials.

peXel
07-06-2003, 01:40 PM
thirdeye is right. it's the sharpen filter i used 10 % :)
antialiasing was not really 16*16 aa. it's 2*2 - 16*16 with 10 % threshold :p

peXel
07-06-2003, 02:14 PM
some details, more when i did the tut

http://home.arcor.de/c4dtreff/glass_layout.jpg

tonfarben
07-06-2003, 05:04 PM
By the way, did you use caustics? If yes, which settings did you take? Cuz´if I do caustics I allways get those points, not realistic lighteffects.
Nice Idea with the "Hohlkehle" like in a studio.

peXel
07-06-2003, 06:06 PM
hohlkehle lol
i do know this only by violins :)

i used surface caustics with 500 % (20000 photons)

i am not sure, if i need these, or weather you can see it here :shrug:

The-3D-Data-Labs-Guy
07-06-2003, 08:50 PM
Hi PeXel, thats glassy enough to me.. Good job!:applause:

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