phyle
03-06-2009, 01:18 PM
Ive built a shading network that uses closestPointOnMesh on pretty large mesh. As a result its really slow.
This is fine except it makes maya unworkable because its always trying to evluate it in the viewport, or if I turn that off - for the tiny little preview icon. Any time I want to change tweak anything on the shader everything either freezes or slows down.
I just dont want it to to evaluate this graph at all until render. Is there some option somewhere that Im not looking to fix this?
This is fine except it makes maya unworkable because its always trying to evluate it in the viewport, or if I turn that off - for the tiny little preview icon. Any time I want to change tweak anything on the shader everything either freezes or slows down.
I just dont want it to to evaluate this graph at all until render. Is there some option somewhere that Im not looking to fix this?
