jedimasta
03-06-2009, 02:14 AM
If imitation is the sincerest form of flattery, I'm hoping to use it as an excuse here, but I'm spinning my gears about how to do it. Using Maya 08, I'm trying to recreate the effect achieved here:
http://th06.deviantart.com/fs44/300W/f/2009/063/2/9/3D_logo_RD_by_Riccardo2503.png
Larger image does better justice (http://fc66.deviantart.com/fs44/f/2009/063/2/9/3D_logo_RD_by_Riccardo2503.png)
It appears to be a smokey glass material that actually illuminates the ground plane around it without blowing out the rest of the object. I've been able to create a sphere to illuminate the immediate area around it by using the iridescence slider and final gather but the transparency of the object is completely lost.
Or maybe this was done with multiple passes, using multiple point lights and masks. I dunno. If I need to move this over to the lighting threads, I will, but it seems like something could be done with native material settings.
http://th06.deviantart.com/fs44/300W/f/2009/063/2/9/3D_logo_RD_by_Riccardo2503.png
Larger image does better justice (http://fc66.deviantart.com/fs44/f/2009/063/2/9/3D_logo_RD_by_Riccardo2503.png)
It appears to be a smokey glass material that actually illuminates the ground plane around it without blowing out the rest of the object. I've been able to create a sphere to illuminate the immediate area around it by using the iridescence slider and final gather but the transparency of the object is completely lost.
Or maybe this was done with multiple passes, using multiple point lights and masks. I dunno. If I need to move this over to the lighting threads, I will, but it seems like something could be done with native material settings.
