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View Full Version : Renderman doesnīt apply occlusion to imported .obj


shenmue
03-04-2009, 02:54 PM
Hi
So I export from max a mesh as an .obj and then import that .obj to maya.Create an environment and activate raytracing.When I render,Renderman doesn,t do the occlusion.
If I convert those .obj to subdivision survace or nurbs,the occlusion renders OK.
So it must be the way I export the mesh from max I guess,but I havenīt found the solution yet...any idea?
Thx

achoury
03-04-2009, 03:02 PM
Hi
So I export from max a mesh as an .obj and then import that .obj to maya.Create an environment and activate raytracing.When I render,Renderman doesn,t do the occlusion.
If I convert those .obj to subdivision survace or nurbs,the occlusion renders OK.
So it must be the way I export the mesh from max I guess,but I havenīt found the solution yet...any idea?
Thx

Hi
select your imported object go to the Attribute Editor scroll down to Render Stats and check both Visible In reflections and Visible In refractions
hope this help
/rachid

shenmue
03-04-2009, 06:54 PM
yea!!Thanks!I didnīt think about that.:)