shenmue
03-04-2009, 02:54 PM
Hi
So I export from max a mesh as an .obj and then import that .obj to maya.Create an environment and activate raytracing.When I render,Renderman doesn,t do the occlusion.
If I convert those .obj to subdivision survace or nurbs,the occlusion renders OK.
So it must be the way I export the mesh from max I guess,but I havenīt found the solution yet...any idea?
Thx
So I export from max a mesh as an .obj and then import that .obj to maya.Create an environment and activate raytracing.When I render,Renderman doesn,t do the occlusion.
If I convert those .obj to subdivision survace or nurbs,the occlusion renders OK.
So it must be the way I export the mesh from max I guess,but I havenīt found the solution yet...any idea?
Thx
