csalexan
03-04-2009, 10:29 AM
Well I want to be clear to start with that I have very little training on the rigging/animation side of things, so forgive me if this is a very simple question. I'm setting up a character to be used in a video game, and I have a very simple skeletal rig set up and working fine. Now, to add some more interesting and organic animations, I've been setting up blend shapes. Unfortunately, when I use the blend shapes for these small animations, it also returns the legs/snout to their original positions as well. Now, I understand why it's doing that, but I don't know how to stop it. I guess basically what I'm asking is: is there some way to map which parts of the model the blend shape is influencing? If not, how do I get around this problem? Thanks for the advice, as always.
Edit: Whoops, got it worked out. Paint blend shape weights eh, who would've thought :blush:
Edit: Whoops, got it worked out. Paint blend shape weights eh, who would've thought :blush:
