View Full Version : hdri reflections setup
enzodiac 07-05-2003, 12:10 AM I have searched the forums and i havent found anything out of help...
I need to know how to set up those extremely nice reflections for car paint materials. I am using 3dsmax and vray, so any 3dsmax material works...
What i can do is to get the material reflectiing... but not in an "angular" way like the real reflections does... please help me out this problem has been bugging me ever since i got hold of a renderer that can handle HDRI.
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Marcel
07-05-2003, 04:30 PM
I'm not quite sure what you mean by 'angular'.
Setting up a HDRI for reflections shouldn't be much more than putting the HDR image on a sphere around your object or on the enviroment background.
BBGun
07-06-2003, 02:26 AM
If you goto this site:
hxxp://www.doschdesign.com/e_infobase/?PHPSESSID=5c26faf3d0bdc2feb5331660b78b8d3f
there's a pdf download on how to use HDRI properly. I wont bother going over it all as the pdf does that well enough.
But what I think u mean by angular is that when u apply the HDRI map ur image still looks flat?
You're better off only using HDRI as an environment map not as a materiall map and set the material to reflect it instead - althou I use Brazil as I prefer it - you'll need to set the material as 2faced if I'm not mistaken and remember to adjust the HDRI reflection map according to the linear value which u put into the output value of the environment map, the pdf tut covers that in more detail
Remember also depending on the material you're using that the reflection properties, in the past I've used Brazil Chrome, have a falloff bc it doesn't always look good if its totally reflecting the surroundings but again that depends on the effect ur after.
Hope that helps.
enzodiac
07-06-2003, 04:04 PM
thanks for replying. What you guys told me covered a little bit of what i would like to know. The big deal i was after was how car paint reflects in the real world. How to apply that in the 3d world. With falloff and all that in the reflection slot.
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