View Full Version : HARDCORE MODELING!: 80's Cartoon: Danger Mouse
samartin 03-03-2009, 11:05 AM Hi all,
My 1st ever Hardcore modelling challenge, having checked the 80's cartoon list DM just stood out for me! Whilst not technically challenging I decided to model all the characters shown here. Their is a young Greenback and his sidekick being the egg, I need to find a decent reference for the crow!
Anyway I best make a start...
http://www.plop.info/CGT/DM/Screen_Grabs.jpg
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samartin
03-03-2009, 11:21 AM
OK I made a start, using modo for all processes including rendering, may use LW towards the final stages for posing and rendering!?
http://www.plop.info/CGT/DM/DM_start_v1.jpg
Boone
03-03-2009, 11:28 AM
LOL, Danger Mouse rocks. Good luck mate!:thumbsup:
samartin
03-03-2009, 01:14 PM
Here's about an hour into it, I've got to sort out the edgeloops eventually, but for now I'm fleshing the model out a little.
http://www.plop.info/CGT/DM/DM_start_v2.jpg
RageOfAges
03-03-2009, 01:33 PM
Nice start Scott.
Great to see another MODOer in this challenge too!
-Rage
samartin
03-03-2009, 02:13 PM
Another hour gone by :-
http://www.plop.info/CGT/DM/DM_start_v3.jpg
Really enjoying this challenge so far, I hope to have DM finished off in a few hours exlcuding the proper edgeloop process.
Boone
03-03-2009, 02:32 PM
And hes off! Looking good although he seems to be lacking a bit on his chest. LOL, ol DM looks like hes let himself go a bit...:D
DaezD
03-03-2009, 02:34 PM
hehe, i think his ears might be a bit on the small side too
simjoy
03-03-2009, 02:54 PM
looks like a good start, though maybe his eyes are a bit too close together ..
good luck
samartin
03-03-2009, 04:00 PM
Thanks guys,
I've done a few little alterations and that's it for today :-
http://www.plop.info/CGT/DM/DM_start_v4.jpg
The belt is pre fat elvis stage ;)
Boone
03-03-2009, 04:08 PM
Hes coming along nicely
samartin
03-03-2009, 05:55 PM
Thanks Steve,
I'm motivated by the nature of this challenge and a good one you suggested too :)
Spent some more time closing the mouth off and doing the hands! God I hate hands and I wish I could pose them already!
http://www.plop.info/CGT/DM/DM_start_v5.jpg
samartin
03-03-2009, 07:58 PM
OK a little more time spent finishing up the basic model :-
http://www.plop.info/CGT/DM/DM_start_v6.jpg
I tried posing him with the Flex tool but when it came to the hands I gave up, as I haven't finished certain details to allow posing I thought it was a worthless effort. I wish I had bones!!!
That's it for today anyway...
Boone
03-03-2009, 08:01 PM
That is bloody good for a days work.:thumbsup:
simjoy
03-03-2009, 08:44 PM
That is bloody good for a days work.:thumbsup:indeed it is .. well done
honestdom
03-03-2009, 09:22 PM
this looks cool! have you had a bit of time on your hands?
samartin
03-04-2009, 06:39 AM
Thanks guys,
@honestdom, yes I have a bit of downtime at the moment and while I do I want to make the best start I can during this challenge.
It's just gone 06.30 and I've made yet another start :-
http://www.plop.info/CGT/DM/BG_start_v1.jpg
Looking forward to getting Greenback on the way, eyes are totally wrong at the mo' but it will flesh out I'm sure. Just noticed the legs on DM are too short and the body needs refining, will prob do that when I get into tweak mode...
samartin
03-04-2009, 07:34 AM
An hour into the design :-
http://www.plop.info/CGT/DM/BG_start_v2.jpg
samartin
03-04-2009, 08:43 AM
Latest update, about an hour added, I was going to wimp out on doing the body as you'll never see it. I was going to just do the head and add clothing around it but kinda thought it would be cheating...
Anyways :-
http://www.plop.info/CGT/DM/BG_start_v3.jpg
rasmusW
03-04-2009, 09:02 AM
hey scott!
looking good. cool that you do all of those characters.
a few crits... for dangermouse, the thing that stands most out to me is the hands. i think you can work more on those. -try look at your ref of greenback, they look much more "alive". the fingertips are cut flat, which looks wrong, imo.
the shape of his ears and torso are a tad off aswell. judgeing from your ref.
i got a few for greenback aswell. i think you could round of his cheek. right now your version looks too angulare.
his eyes are bagging more aswell.
hope you don't find this too harsh.
-r
TheRazorsEdge
03-04-2009, 09:44 AM
Great modeling! This is looking excellent!:thumbsup:
Since you are using both Modo and LW, how do they compare in the modeling dpt? I know LW to be a great modeling tool, but have never tried Modo, so I am curious to hear if Modo is really that much more preferable to use.
Cheers!
samartin
03-04-2009, 09:52 AM
Latest update :-
http://www.plop.info/CGT/DM/BG_start_v4.jpg
@Rasmus, Thanks for the crits, totally fine with me, I'm always open to crits if constructive and yours definitely are. I really struggle with hands so I will go back to those at some point in the near future, I really want to get the base characters fleshed out before I tweak like mad. If I get all these characters meshed out this week then I can refine in the coming weeks, that's my plan anyway...
@Felix, Thanks, I used to model in LW and when I bought modo 201 I really struggled with it. A bit of perseverence and I am in tune with it. It's very very similar but shortcuts are slightly different, but the upside is you can pick verts/edges/poly's really easily and just play around whereas in LW it's not so easy. I suggest you try the demo and try out a few tutorials.
Oh and the only reason for going to LW is for the posing at a later point, unfortunately posing in modo isn't a great strength as I see it.
*edit* Felix, I think modo is a great organic modeler, I know some people aren't keen on it for technical modeling, i.e. architecture, apparently LW excels with LWCAD v3.
PS. It's funny but I see problems much easier when I post here! Like the arch of the back isn't pronounced enough yet!!!
cheers
TheRazorsEdge
03-04-2009, 10:10 AM
It's funny but I see problems much easier when I post here!
lol Same here, I always end up seeing problem areas in the images after I post them.
Thanks a lot for the detailed answer on Modo/LW, Scott! :) I'll give Modo a trial run when I can find the time.
Cheers!
samartin
03-04-2009, 10:47 AM
Last update for a few hours :-
http://www.plop.info/CGT/DM/BG_start_v5.jpg
My poly flow has really screwed up on this one! The backside being the worst affected area and 1 area at the front! Will sort that eventually...
simjoy
03-04-2009, 11:03 AM
you started a 6.30 in the morning ?? have you no life ? :D
good progress though.
Greenback's face looks a little round compared to your ref image, it seems a bit longer in the picture, but as i know every picture looks a bit different anyway.
also seems a bit flat across the back of his neck, from the ref its seems to curve more from his head down his back ..
keep at it, your doing better than me so far (and i cant get the hands right either ..)
samartin
03-04-2009, 03:05 PM
you started a 6.30 in the morning ?? have you no life ? :D
good progress though.
Greenback's face looks a little round compared to your ref image, it seems a bit longer in the picture, but as i know every picture looks a bit different anyway.
also seems a bit flat across the back of his neck, from the ref its seems to curve more from his head down his back ..
keep at it, your doing better than me so far (and i cant get the hands right either ..)
Lol no not quite, I sometimes suffer with my sleeping patterns and life doesn't start until after 9am does it!?
Latest version, no render this time just preview :-
http://www.plop.info/CGT/DM/BG_start_v6.jpg
samartin
03-04-2009, 05:47 PM
I had enough of modelling the characters for the time being so thought I'd replicate the setting :-
http://www.plop.info/CGT/DM/Env_1.jpg
I'm unsure about the scale of the characters at the moment, need to go watch some DM ;)
Airflow
03-04-2009, 09:03 PM
Nice to see you in her buddy. Will keep an eye out on your progress. :)
catnip
03-05-2009, 03:28 AM
Wow, you work fast!
Both your models are looking good. Maybe DM's body could be a little narrower, and also there could be a sharper edge where the nose meets the snout. And don't forget his badge! :)
Baron Greenback is looking very good. There are a couple things I'd change:
1. Greenback's tie - He wears an ascot with a round tie pin in the center, and he has a pointed shirt collar (I think that may be what you mistook for a bowtie).
2. Greenback's legs should be somewhat longer and be bent at the knees.
I think you've got the face down pat! Very good likeness.
I hope you don't mind the comments - I'm amazed at how much you've gotten done!
gdavisiv
03-05-2009, 04:05 AM
You're cranking through this!! i will definitely be subscribing to this thread!!
samartin
03-05-2009, 09:24 AM
@Rob, good to see you about, are you gonna get yourself into this challenge? Hope all is well with you?
@Cindy, thanks for the comments/crits and it's cool, I'm happy to receive crits as I often miss details when I'm in the package, as soon as I upload a screen/render I then start to see things wrong :) For the moment I think I'm going to attempt starting GB's hands, do the coat and then I'll be moving on to Penfold, etc... I will go back to these characters and tweak like mad eventually.
@George, cheers fella...
samartin
03-05-2009, 11:03 AM
I'm back to it, I couldn't help resist posting as I attempt creating the jacket now, meet the Greenback Hulk :-
http://www.plop.info/CGT/DM/BG_start_v7.jpg
I just might do a variation on the Hulk at some point, I think he would then be ablt to kick DM's @ss...
axiomatic
03-05-2009, 01:18 PM
I just might do a variation on the Hulk at some point, I think he would then be ablt to kick DM's @ss...
Never going to happen!
Everyone knows DM and Penfold are undefeatable :)
samartin
03-05-2009, 02:10 PM
Never going to happen!
Everyone knows DM and Penfold are undefeatable :)
OK so I lost the plot a little!
Here's Greenback finished apart from tweaks, I'm not feeling the 3D love today so no more for today :-
http://www.plop.info/CGT/DM/DM_posed.jpg
I couldn't resist doing a quick pose tho', I doubt it will remain as it's a morph which could confuse matters down the line, I'm aware there is pinching and the likes but these will be resolved when I get them rigged properly.
bye for now
kdubayoo
03-05-2009, 04:56 PM
Nice render! You are just blazing right along!
TheRazorsEdge
03-06-2009, 07:27 AM
Nice pose for DM!
Slow down a little, will ya!? lol How long have you been working on this total so far?
Cheers!
Matasorapit
03-06-2009, 08:50 AM
Danger mouse is the coolest 80s toon. I used to watch it like a religion as a child.
samartin
03-06-2009, 10:43 AM
@Kelly, Felix - To answer the speed question, I guess my time put into this challenge is coming in at about 16 hours so far. I struggled yesterday just adding GB's jacket, that took me about 2-3 hours on top! Wasn't in the flow yesterday...
@Kelly, the render is lit by a studio HDR map and one directional light, nothing special going on, I like the simplicity of modo for setting up simple scenes.
I'm going to be starting Penfold today, but again I'm not really feeling it, I am going to put in about 2 hours and see where it ends up. I generally get a feel for how I'm going to perform about an hour into it.
cheers guys
RageOfAges
03-06-2009, 11:21 AM
Wow Scott this is looking really good so far. Your Characters are so simple yet they have so much...uhmm...well...character :D
I noticed you play a little with DOF for your WIP lol. I love how modo can make use of such heavy features in such a simple and efficient way!
As for lighting, your simple set up is effective, however have you tried ies lights for lighting? I've just started using them and I'm hooked. I practically don't use anything else now lol.
If you're interested in checking it out, just google ies lights and you can find a ton. Within 10 minutes I had around 500.
Keep it up
-Rage
samartin
03-06-2009, 11:31 AM
@Joel, Thanks, but I'm replicating great characteristic characters :) I'm always one for keeping meshes as low as I can, I guess it comes from the days of the Amiga, there was no way you could create dense meshes back then. Being particularly lazy I hate pushing tonnes of verts too.
Thanks for the tips on IES, I haven't played with them much to be honest, I try to also keep my render times down, when it's rendering just the character they weigh in about 7s a render. The scene was about 15s I think, not only am I lazy but I'm impatient too :D
I will prob go for proper beauty renders when I finish the characters off...
Anyways, here's the start of Penfold, I started from a quadball, subdivided once and then used the Wacom along with the sculpt/move tool. I thought I'd try a different approach as I was struggling deciding where to start, fleshing out this way took about 20 mins. I normally start from the eyes and build outwards but I was having trouble realising how to do it with Penfold....
http://www.plop.info/CGT/DM/Pen_start_v1.jpg
samartin
03-06-2009, 01:15 PM
Latest lunchtime update :-
http://www.plop.info/CGT/DM/Pen_start_v2.jpg
Not happy with this as I prefer the chubbier base mesh! I will tweak to match at some point :)
simjoy
03-06-2009, 02:06 PM
oh crumb's ...
very nice, maybe if you narrow the mouth a bit. it looks a bit squarer in the reference
slow down mate, i cant keep up ..:surprised
samartin
03-06-2009, 03:38 PM
slow down mate, i cant keep up ..:surprised
Your wish is my command, well after this update as I'm going to get a bike ride in due to great weather today :)
I'm also going to stop DM for a while and concentrate a little time on my other project...
http://www.plop.info/CGT/DM/Pen_start_v3.jpg
axiomatic
03-07-2009, 02:37 AM
Penfolds shaping up nicely but maybe he could have pudgier cheeks? :)
catnip
03-07-2009, 03:06 AM
Good work on Penfold so far - he's my favorite DM character! I really like the facial expression. You've captured his cowardice well. :thumbsup: I also like how you modeled the eyes separately from the glasses.
Only thing I see at the moment is maybe the snout could be wider (not sure what to call that part - I don't mean the ball on the end of the nose). From the top view, it looks a little narrow and not quite round enough.
the models are looking great can't wait to see your finished entry
samartin
03-08-2009, 01:34 PM
I also like how you modeled the eyes separately from the glasses.
@Cindy, thanks, well as I want to do a scene for the characters, in a right pickle! I think having extra strong glasses will allow me to distort the environment around Penfold, i.e. if he's running/falling then the glasses won't be where they are now, so I hope it will add some dynamic to the scene.
@Wayne, thanks, I'm looking forward to getting something setup, I've even mentioned to a friend that if all goes well I might do a fan type cartoon! As there is little animation I don't think this would be too difficult!?
waterlilly
03-08-2009, 03:38 PM
Looking good! I love the frog! One thing on Penfold, the cheeks look a little smooth, the 2d ref on the cheeks look very plump under the eyes. Great work so far!
SteveTsang
03-08-2009, 04:03 PM
Hey, great progress so far :D I'm really liking the work to date - the strongest DM here methinks. Looking forward to seeing these guys in a scene :)
samartin
03-09-2009, 11:45 AM
Latest update, I've fleshed out the cheeks a little to give a chubbier feel :-
http://www.plop.info/CGT/DM/Pen_start_v4.jpg
I'm going to keep the porcelain look for now, I will surface (not texture) them at some point. I may texture but I think I can get away without it ala Greenback. Things may change further down the line...
samartin
03-09-2009, 02:55 PM
I've finished (except a few tweaks) on Penfold for now, no tie as yet, I might model the knot if I'm not lazy! For now a quick render instead of screen grab :-
http://www.plop.info/CGT/DM/Pen_start_v5.jpg
There's some weird artfiacting around Penfold, it's nothing to do with the character object, need to investigate at some point...
axiomatic
03-09-2009, 03:26 PM
your models continue to impress.
i think i'd like to see penfold with a little bit of a rounder nose and perhaps some cloth pulls in his shirt to again add to the pudgey factor. that's mostly nitpicking though as i think he looks great :)
samartin
03-09-2009, 06:43 PM
Thanks Wil/Axiomitic, I did a little detail on the button area but that's all, and I really do need to put more stertches in. But for now I decided to just get the critter surfaced :-
http://www.plop.info/CGT/DM/Pen_start_v6.jpg
simjoy
03-09-2009, 06:53 PM
looking good Scott ..
for some reason Penfold's body doesn't look so round with his jacket on. has he been dieting ..:D
TheRazorsEdge
03-10-2009, 08:17 AM
Continuously very sweet work, Scott! What else is there to say?! :)
Cheers!
PeterR
03-10-2009, 09:00 AM
nice smooth characters ,well done :)
samartin
03-10-2009, 11:32 AM
Thanks :)
Here's a rigged test on GreenBack, initial test and there are problems. I'm using Maestro2 alongside LW/FPrime, I think I need to re-adjust the bones and I'll have solved pretty quickly!?
Here's a turntable :-
http://www.plop.info/CGT/DM/turn/
Boone
03-10-2009, 12:38 PM
Penfold looks like he is seriously going to kick someones ass! :eek:
Seriously, he is looking good but needs to be slightly more chubby, and the shoulder-loops of the jacket need to be sharper as well - bearing in mind he is wearing a suit/blazer.
axiomatic
03-10-2009, 07:06 PM
Greenbacks looking good. Is his nose a little pointy on the turntable? Not sure if that's from reference but it struck me that toads have flatter faces... but then i don't really see a lot of toads so heh :D
samartin
03-11-2009, 12:20 PM
@Wil, I think the pointiness came along when I added the Maestro rig to Greenback, I need to refine the rig to suit a chubby face as it's a standard bi-ped rig! I hate rigging as it is and now I need to learn which bone affects which areas, hmphhhhh...
@Steven, Ta for the crit, I have modified him a little since you posted :)
The latest update is a new addition to the cast :-
http://www.plop.info/CGT/DM/ColonelK_v1.jpg
I wasn't sure if I was going to add him, but then he is a bastardised Penfold, thank god for the sculpt/move tool :) Thank god for the push contrain tool too :)
I have noticed since uploading this image his jaw isn't quite wide enough so will fix that, also he has Penfolds body still so I will flesh that out to suit a bigger Colonel K. I have been losing my focus the last couple of days, I'm sure I'll get back on track and add the few remaining characters real soon...
vshen
03-11-2009, 12:25 PM
I am enjoying the pace that you are working. You display speed but the quality doesn't get affected or sacrificed. Keep it up! I am enjoying your thread.:)
Geta-Ve
03-11-2009, 02:52 PM
Looking good. I really like the renders. No crits from me! :scream:
samartin
03-11-2009, 05:52 PM
Thanks guys,
Just having been for a 25 mile bike ride I'm feeling pumped again :)
I started UV'ing the environment yesterday and just added the railings today, no instances as I was planning on taking the scene into LW. I am now thinking it might be more hassle than it's worth! I might keep it where it is as I'm quite happy with the render style, well apart from the environment, I'm thinking that I might add some stroke lines to give it a drawn look!? Might try a test a little later but for now :-
http://www.plop.info/CGT/DM/Env_2.jpg
Lower left window is unsaturated by 50%, hmmm I'm not 100% sold myself as I think cartoons should be about vibrancy. Oh and DM is still in porcelain mode! I need to finish him off or to a level of the others...
simjoy
03-11-2009, 06:27 PM
looking good mate ..
i think the scale is a bit off for the characters though.
in most scenes penfold only seems to reach about DM's shoulder height at most.
Greenback appears at least as tall as DM, if not slightly bigger, and Col K (although ive only seen him on the TV screen) appears to be a lot bigger (he is a walrus i believe after all)
you've probably got that in hand though, so i'll shut up now .. :D
samartin
03-13-2009, 11:46 PM
Thanks Simon,
I had realised the scale was a little off but I was feeling lazy! However I have been playing around with rigging for a good while now and I'm still not happy! Might show a test tomorrow but it's not very inspiring and there are problems...
Decisions as to whether I remain in modo as I don't want to waste another day trying to get a rig to work for some simple poses! Here's where I am so far :-
http://www.plop.info/CGT/DM/Lineup.jpg
I had no idea Colonel K was a Walrus, I thought he was a rat, hence the front teeth!? I won't have him set in the same scene anyway so I hope the scaling of GB/DM and Penfold are a bit more to the original cartoon scale...
RageOfAges
03-14-2009, 12:12 AM
Scott, you've come a long way since last I commented. I love your character styles and even though you're not happy with the environment, I find it to be very nice and well laid out. Simple and convincing. Instead of drawing strokes you could allways try some of the stylized filters in photoshop. Some of them can be quite convincing.
I can't wait to see how it turns out!
-Rage
TheRazorsEdge
03-14-2009, 07:52 AM
I agree, regardless of scaling issues the scene and models look very sweet. Great work!
Rigging can be a pain, that much is certain, but it's so rewarding to see the characters finally come to "life" out of the default bind pose. This is gonna be a great entry for sure.
Cheers!
samartin
03-14-2009, 02:30 PM
Thanks guys,
I am wondering if I'm spending too long on the rigging (well using the default bi-ped Maestro2 rig). I spent nearly a full day tweaking bones here and there and I'm still not happy, I don't think I ever will be! If I stay inside modo, I will be able to use instances, pose the figure as needed quite easily. I'm still debating this...
Anyway here's the DM rig, again not happy but after lot's of tweaks it's as good as it gets, for now :-
DM turntable (http://www.plop.info/CGT/DM/turn/index.html) - if you click on the image you will see my previous GB turntable effort, again using the bi-ped rig...
RageOfAges
03-14-2009, 03:07 PM
that's a really neat turntable. What tools did you use to get that done? Anyway, There's stretching and squishing, but over all it seems decent. If it's just for a pose, then why not rig 'em all and then edit. I was able to get my old student edition license to work on xsi 6, so I think I'll rig my smurfs to pose them all.
Keep it up!
-Rage
Airflow
03-14-2009, 03:19 PM
Its looking pretty neat mate. I think maybey some lighting tweaks could bring it out a bit.
axiomatic
03-15-2009, 11:18 AM
Renders and characters are looking great and I like the scenery. As an aside I think a shorter lens will add a lot to the final shots.
With the rig, I think the weighting is fine. To me it looks like you've got stetchy bones though which are always going to look a little weird if you don't have your character doing over-done actions. They're very cartoony but should be used in a cartoony way IMO.
I certainly think it'll be fine to get into poses ... then you can always detach the skin and tweak it a little for effect :)
Geta-Ve
03-15-2009, 07:47 PM
Really loving everything except the old guys beard. Looks too clumpy right now.
:)
samartin
04-08-2009, 10:07 AM
Long time since I've done any challenge work, as it's nearing the end I thought I'd get back into the swing of it.
A mock 3D sketch as I can't draw for toffee!
http://www.plop.info/CGT/DM/Env_3.jpg
You'd be forgiven to think it's a bit Austin Powers! Or even one of the Bond films, Dr No maybe!?
*edit*
I won't be rigging the characters, I'm going to keep to modo for my final submission.
samartin
04-08-2009, 02:55 PM
Update for the day :-
http://www.plop.info/CGT/DM/Env_4.jpg
I need to get sculpting some rock formations into the GB den and applying some loose rocks around the entrance. Also for the final render I will most likely use internal DOF.
Not happy with the DM pose, left hand looks cack handed and also not sure about the Surfboard entrance (maybe an impression of speed will help)!?
Hi Scott - I'm a huge Dangermouse fan so it's been fun watching your progress!
Few things on your composition, in the cartoons Penfold is substantially smaller than DM, almost half the size (http://newsimg.bbc.co.uk/media/images/42051000/jpg/_42051626_dangermouse_203b.jpg). He looks a little large in your scene at the moment. It might look more dramatic if you have DM & Penfold actually riding a wave, so you could curve the sea water up towards the left of the image.
Also in the cartoon Dangermouse apparently had severe liver problems, as the white of his eye is actually yellow...
:D
WyattHarris
04-08-2009, 04:12 PM
Didn't DM have longer legs? That might explain the height difference.
samartin
04-08-2009, 05:58 PM
Thanks Alex, wow you certainly know your DM background! Thanks for that link, the proportions certainly were out!
I did contemplate the wave effect but I didn't think it would work! However a little input pushed me to try it and I think I could make it work. Makes sense as a perfectly calm sea just looked sooo wrong.
Wyatt, the legs are about right, I used the reference as a background template to base my model on. However in the initial stages I did model DM a bit on the tubby side!
Here's the latest, I couldn't resist and it's too light to be playing Far Cry 2. Initial water test, still needs some work and I don't want to go too mad as I don't really want to alter the camera view too much, maybe go from a 35mm to 28mm shot, we'll see...
http://www.plop.info/CGT/DM/Env_5.jpg
Oberyn
04-09-2009, 07:47 AM
This is definitely cute. :D Love the cave thingie! Do you intend to add breakers of some sort to the wave?
TheRazorsEdge
04-09-2009, 08:33 AM
Great to know you're still working on this. Your latest update looks very cool.
DM's pose looks rather stiff though.
Cheers!
samartin
04-09-2009, 09:55 AM
Thanks guys,
Yeah I've come back to it after a long break, having to learn 3DS Max amongst the nice weather and lot's of cycling :)
@Richard, I'll try and add some jet wash to the back end of the board if that's what you mean. I want to keep the sea relatively calm as big waves would mean me changing lot's of elements for the final scene, ie. very little BG as I would have to concentrate the camera on the characters riding the big wave.
Good to be back anyway, and Felix I've loosened up DM a little, he now has some flappage on the ears, a bit C of G (Centre of Gravity) friendliness.
http://www.plop.info/CGT/DM/Env_6.jpg
cheers
samartin
04-09-2009, 10:50 AM
A quick render (no GI) at the bottom left, started to create the wake left by the board, I think I'm going to invest a little time into using gradients/weightmaps driven by a slope to try to texture the crest of the wave, a subtle effect of course.
http://www.plop.info/CGT/DM/Env_7.jpg
*edit*
Here's a quick weightmap test driving the reflection, the sea is using Fresnel reflections otherwise. I still haven't got my head 100% round layered masks in modo, so more to come and hopefully better and more realistic results...
http://www.plop.info/CGT/DM/Env_8.jpg
simjoy
04-09-2009, 11:22 AM
looking good ..
not being a surfing dude, but it looks a bit odd with DM standing at the front of the board, especially with the nose up on it. unless there was a lot of weight at the other end, jet pack for example, he should really stand a bit further back.
definitely need to try and get a few white tips on the sea though, bit of spray would look cool as well.
wish i was making as much progress .. i.e. more than none.
Airflow
04-09-2009, 01:01 PM
Lol, Inspired Idea. It be nice to have penfold clasping onto his leg or head, hand over eyes, maybey a shark fin or two. Very toony. Great work.
Glad to hear your learning max. If you need any help grab me on msn k.
samartin
04-09-2009, 01:55 PM
Here's a 100% crop from a 1920x1080 render, 10.3M poly's coming in @ 8m 2.4s, not bad considering I haven't optimised for this res, normally 1000x5?? renders come in about the 1m mark. Plenty to optimise me thinks, I've had enough for the day as the shader tree was getting on my nerves!
Easier to see a few problems anyway :o) I really need to get the board UV'd and polished with some Zogs' sex wax...
Simon, I know what you are saying as I wondered about the postioning of DM, I'm going to stick with it, it's shot at 1/4000s :op Penfold has lost his footing...
Rob, I might try the Shark idea, as I could prob have Penfold really moritified by the thought of being eaten by a shark. Penfold was meant to be grabbing onto DM's lil' finger but I forgot to do that part!
I do have to get Greenback into this scene, I'm thinking that he'll be hurtling the bombs (soon to be lit) towards the pair coming in. We'll see how it pans out as maybe he shouldn't be doing his own dirty work!
http://www.plop.info/CGT/DM/DM_Surf.jpg
10.3M poly's
:eek::eek::eek:
samartin
04-09-2009, 02:07 PM
Yeah it is shocking considering the characters only equate to 153k poly's. Everything with exception to the leaves are subD's, I'm displacing the geometry without optimising the displacement ratios!!!
A few screenshots down you can see just water/board/sand and cave coming in at 2.5M at 1000x res.
samartin
04-09-2009, 04:41 PM
A change in the mood :-
http://www.plop.info/CGT/DM/Env_9.jpg
Unfortunately the bombs are showing up the bounce card!!! The splash is a preliminary test, I'm also using 3 bounces instead of 1 for GI calculation.
FICTIS
04-09-2009, 10:02 PM
Danger mouse is the best!
Very cool diorama Samartin, gives a nice contemporary look to the character but retains the 80's essence !
catnip
04-09-2009, 10:36 PM
Your scene is coming along well - I really like the way the water looks. The Greenback cave is clever, too.
RageOfAges
04-10-2009, 05:23 AM
I can't say anything except that you've done an incredible job putting your characters together. This scene is looking amazing with the water and the cave. Great job man!
-Rage
samartin
04-11-2009, 03:27 PM
Eric, Cindy and Joel,
Thanks for the comments, appreciated. I have finished with DM and Penfold now, well the final scene anyway, I'm not adding Greenback in as I want to use him in a classic environment of his own, also the same goes for Colonel K.
So here are the final images :-
http://www.plop.info/CGT/DM/final_dm_pen/Final1.jpg
http://www.plop.info/CGT/DM/final_dm_pen/Final2.jpg
http://www.plop.info/CGT/DM/final_dm_pen/Final3.jpg
A bit of PS work to adjust the levels and to add glow effects. Now I've got to dream up a Greenback scenario and Colonel K (and get rid of his clumpy beard) :)
Airflow
04-11-2009, 06:26 PM
Looks very nice, I love how modo renders, Im gonna have to look into it at some point. Hey any chance you can make it to a meetup in london on the second of may?
Me, boone and some other 3d mates will be there, anyone else whos in london is welcome to come. Ill post details at some point on my thread, sorry to hijack, great work. Ill definatly be voting for this in one of the categorys..
Boone
04-12-2009, 03:49 PM
LOL!
Nice work, buddy. :thumbsup:
samartin
04-12-2009, 06:07 PM
Orthographic turntable found for DM and Penfold here :-
DM turn (http://www.plop.info/CGT/DM/final_dm_pen/Slideshow_CGT.html)
I wish we could embed SWF's into the site!!!
*edit*
I've got my scenarios dreamt up for the Baron and Colonel K, hopefully I can pull them off with the time left, I don't see the Baron one being a problem :o)
REZI-st
04-12-2009, 08:44 PM
very nice work man :thumbsup: i like water shader and beauty render is nice too. But second picture is better. Good luck ;)
TheRazorsEdge
04-13-2009, 08:24 AM
Excellent work here. I'd love to see this animated.:thumbsup:
My only crit is the leveling of the board, which looks rather weird and somewhat zero-gravity. To my eyes it should be deeper in the water and more heavy ended towards the front, especially since you are depicting something more like a short-board. Would be a different story with a long-board. Some water spray would be nice too, even if its done post in PS. I think that's totally tolerable for the beauty render.
Cheers and Happy Easter!:arteest:
samartin
04-13-2009, 11:19 AM
Thanks guys,
I also prefer the 2nd pic, I do like quirky angles!
Anyways here's my Greenback render, now I've got to sort out Colonel K's version, I think I'll hit the deadline :)
http://www.plop.info/CGT/DM/GB_Pins_PS.jpg
I won't be animating any of this! I don't have the patience or the skill to animate characters :(
angel
04-14-2009, 03:53 PM
very nice work man, love those renders :)
PeterR
04-14-2009, 11:17 PM
it's funny :)
renders are great too
10m poly in 8 mins? nice,i'm dying with 1m in max:P ,its all done in modo?
samartin
04-15-2009, 12:13 PM
Thanks Angel,
I'm not happy with the Greenback one, I think it needs a little more punch! I will revisit as I've just finished up my Colonel K which can be seen below.
Piotr, The 1920x1200 render was 10.3M poly's but these are displaced poly's. As for real poly's the scene was about 250k triangles. I tend to build everything in subD mode then I can scale the poly usage up and down as I seem fit.
Colonel K, there's somebody watching over you! :-
http://www.plop.info/CGT/DM/CK_Sleep.jpg
Omnilight
04-16-2009, 08:50 AM
absolutely charming!! i think you have a great flair for storytelling dioramas.
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