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sburto20
03-03-2009, 06:01 AM
Well, I was gearing up for DW4 but I just can't pass this one up.
He-Man was my favorite cartoon growing up and skeletor was pretty
bad-@@$ so I'm gonna take a shot at modeling him. Found some
pretty nice references so I got a an idea of where I'm going with him.
http://i132.photobucket.com/albums/q26/polysmooth/Reference_Montage.jpg

Tad Ghostal
03-03-2009, 06:11 AM
Good luck with Skeletor. I loved that cartoon too and picked up all the DVDs when they came out. They're still great, incredibly cheesy, but entertaining.

sburto20
03-04-2009, 11:40 PM
Okay, I starting blocking Skeletor, I
wanted to get the look of a severely starved
human with the dynamic proportions of the
cartoon ( every character was on steroids!)
I' m happy with the volumes and silhouette so
now I'm going in with some details. Skeletor has
always been one of my favorites and I've always
wanted to model him and really detail him up so here's
my chance. So, now I got detail left then on to armor.
http://i132.photobucket.com/albums/q26/polysmooth/Skeletor_base.jpg

sburto20
03-05-2009, 12:17 AM
Gonna start detailing the head now.
I built topology rings on the head to block
him in. Now I'm gonna go in and shape up his
face, This part would probably go quicker
if I was using reference material but I'm just
sculpting as i go ( with a mouse at that ). My
idea for skeletor is than he wears a mask instead
of his head actually being a skeleton (how would
he drink?)
http://i132.photobucket.com/albums/q26/polysmooth/Headshots.jpg

sburto20
03-05-2009, 04:14 AM
Okay, spent about an hour roughly blocking out
his face, again going for the under nourished look
of skin tightly wrapped around bone and muscle.
Now that I got his masses completely blocked out
I gotta pose him before I can get started on any
serious detail work.
http://i132.photobucket.com/albums/q26/polysmooth/Headshot01.jpg

sburto20
03-05-2009, 07:07 AM
Ok, I got him posed up so now I can start on some detail to the main
body. For me personally it's kinda hard to just jump into Zbrush and pose
a character so I pose a biped in max, export the skeleton, bring that obj
in as a subtool and then pose the mesh using the subtool as a guide.
Time for details!
http://i132.photobucket.com/albums/q26/polysmooth/Pose.jpg

sburto20
03-06-2009, 03:14 AM
Okay, got some good sculpting in and I pretty much have his head
worked out, now that he's posed I can go in and add details everywhere
I need. I wrote a little back story for his design so it can make some sense.
I'm trying to treat this as if I were re-making the cartoon and I could really
totally re-design it G.O.W./ W.O.W. style. Crits and comments welcome!
http://i132.photobucket.com/albums/q26/polysmooth/Head02.jpg

cbeese
03-06-2009, 03:22 AM
really like the concept keep at it

sburto20
03-06-2009, 03:28 AM
Thanks Cbees. See ur at SCAD,
thats where I graduated from.

sburto20
03-06-2009, 06:28 AM
Working with the sculpt more now, laying in
more muscle structure in areas. Gonna try and
flush out the body pretty quick because the armor
will be a lot more detailed than the main figure. But its's
1:26 in the morning so I'm going to sleep.
http://i132.photobucket.com/albums/q26/polysmooth/Body.jpg

characteriZZation
03-06-2009, 07:54 AM
looking great,love the head,a diferent look ,its neat,looking forward to updates,

cheers

Matasorapit
03-06-2009, 08:46 AM
Awesome concept work. Great style. This is gonna be one that is worth really watching.

razeverius
03-06-2009, 09:25 AM
C for Coolness!:buttrock:

stage-gr
03-06-2009, 09:48 AM
I like your original man-with-mask approach and that backstory rocks. Looking forward to see what you are going to come up with with the rest of him.

The facemask has an open mouth so he can drink? :D

vishsm
03-06-2009, 09:54 AM
Wow lookin good man, creating a unique skeletor! I love it

samartin
03-06-2009, 10:53 AM
Feck me, this Skeletor version is also looking awesome. I really wish I invested some time getting past the UI of ZB.

Looking forward to seeing this come along

WyattHarris
03-06-2009, 06:22 PM
Ah, I gotcha. I was reading your backstory thinking... Eh? When did Skeletor do all of this. Model is cool looking though its hard to envision him without a skull face.

Great work!

sburto20
03-06-2009, 08:06 PM
Thanks for the replies guys,

Concerning the face, He will have the classic
Skull face, it will be a helmet like mask that is
worn over what u see so far.

sburto20
03-07-2009, 09:17 AM
Ok, Started to work on the arms, they're
almost finished and then I'll move onto the chest and back.
The arm with the rocky design is the only arm he can wield
his sword with so I thought I would treat it differently, break
up the symmetry.
C&C Welcome.
http://i132.photobucket.com/albums/q26/polysmooth/Arm.jpg
http://i132.photobucket.com/albums/q26/polysmooth/Arm2.jpg

brainfart
03-07-2009, 09:38 AM
Breaking up symmetry is good :)

Although the only thing that reminds me of Skeletor is the Icon on your pictures, the overall model is looking great so far.

On the last shots, his arm (the one without the rocky design) looks a bit thin compared to his shoulders and neck.

Great work!

TheRazorsEdge
03-07-2009, 10:52 AM
I have to agree with the others, I'm not too fond of the mask idea either. It's very imaginative, but the skull is his trademark, I'd say.

Great scultping work so far and very dynamic and expressive pose! :thumbsup:

Here's a few anatomical crits. Your biceps anatomy appears to be off. I have no idea where that muscle might be inserting on the upper end on your sculpt. It appears to be somewhere on the backside of the ribcage. In reality, the upper end for the long head runs on the front of the humerus past deltoid and pec insertions across the ball joint of the bone and then attaches on the upper part of the scapular side of the joint. The tendon actually enters the arcticular capsule anteriorly in a special bony notch. The short head attaches directly onto the coronioid process of the scapula, which is located in front of the shoulder joint. Hence the armpit region on your sculpt looks all wrong. Perhaps that description helps picture the anatomy more clearly. You are also missing the bicipital fascial attachment at the lower end, which runs toward the inside center of the forearm flexor group. Never mind these crits if your anatomy is supposed to be fictional. :)

Keep up the great work!

Cheers!

SteveTsang
03-07-2009, 12:16 PM
Hey Sam, very original take on Skele, looks more adult orientated in a horror sort of way :) Lots of nice details. I think the skull mask and the hood would work very well but I suppose it would take away the idea that he has magical powers.

Good stuff :)

iliketrees
03-07-2009, 01:05 PM
Hi Samual,

Genius idea with maturing the look of skeletors head (by still having a kull but with liitl flesh/muscle on top) without spoiling the original concept. imo I think you should defitely keep the plate mask on top it doesn't hide any important details and shows that maybe its even keeping his his skull together!

beautiful zbrushing man, I looked at the program for the first tmie yesterday boy can I not get my head around the navigation controls :argh:

RageOfAges
03-07-2009, 01:20 PM
beautiful zbrushing man, I looked at the program for the first tmie yesterday boy can I not get my head around the navigation controls :argh:

It only takes a couple hours to get quite familiar with navigation. The problem, though, is going back :D


Your Skeletor is looking prety awesome. I agree, however, that giving him a fleshy head takes away from his essence, but who am I to talk about retaining essences; I'm modeling little ghouly smurfs!

Perhaps a solution would be to mostly leave his head more skull like, with the various muscles from his neck attatched to it, then the face mask covering the front. It would show that he does indeed have a skull for a head, but he's crazy like Hanibal and is wearing someone's face.


https://services.epnet.com/GetImage.aspx/getImage.aspx?ImageIID=2573

-Rage

sburto20
03-07-2009, 06:24 PM
Hey,

Thanks for all your crits and comments,
Please keep them coming. As far as the head,
I'd been contemplating whether or not to use just the
floating skull or a real head but in the end I wanted to do
something original. I still have to create his exo-skeleton
mask that will cover half the face but I will do renders with
and without the mask.

TheRazorsEdge - Thanks for your crit. I usually sculpt in sections
and I haven't touched any of the chest or back since I posed him, That's
my next section so the bicep connection should make more sense after this
next pass.

sburto20
03-08-2009, 01:39 AM
Alright,

Spent a couple hours working on the spine and defining the
arm a bit more. Going with the half exo-skeleton spine look.
Haven't got to the hands yet, that's next. I can't think of
anything else to type.
http://i132.photobucket.com/albums/q26/polysmooth/Spine.jpg

Geta-Ve
03-08-2009, 04:04 AM
This looks like the entry to beat so far. Great job. Really liking your style.

sanketpro3d
03-08-2009, 07:35 AM
i really appreciate the concept .. and i agree with earlier comments too that the skull is his trademark .. but still this concept is innovative and a tough entry in the competition,,,
liking the details so far ,.,, gud luck ..

waterlilly
03-08-2009, 03:47 PM
Wow! I love the details on the skin, and the anatomy looks right-on to me. The only thing that stuck out was the mucles on the back of the neck look a little skewed, but you mentioned you were working on the spine so I'm guessing you're still sculpting it out.

KeithLarkin
03-08-2009, 04:13 PM
Amazing work.
I think its nice sometimes to come away from the norm and create something different, after all its why we do what we do.

Your idea of a Skeletor without a skull is a good idea, different for sure but good.
I like creating alternatives to whats already out there, its puts a new dimension on things, ok, some people might not look at it and go "yeah thats skeletor" but who knows, someone might make a film and use the idea, who knows?


good work keep it up.
I am going to be learning Z-Brush in the very near future and hope that i can produce work like this as my background is in physical modelling.

Senseicapi
03-09-2009, 12:45 AM
awesome man!

WyattHarris
03-09-2009, 06:32 AM
I just noticed who his face looks like. It's kinda similar to Skeletor from the movie. The way his skin looks so malformed. The mechanical bits are flowing seamlessly into the organic bits. Great concept.

sburto20
03-09-2009, 10:45 PM
Alright, Thats a wrap for his body. I'm gonna
start on the armor pieces now, A lot of the body
will be covered up by armor but I modeled all the
under body pieces in case I get this printed. I changed
up the other arm as u can see. I wasn't digging the
random rocky look so I went with a diseased arm look.
C&C Welcome.
http://i132.photobucket.com/albums/q26/polysmooth/Body01.jpg

sburto20
03-18-2009, 11:36 PM
Been kinda busy, but heres a small update.
Gonna try to enter the dominance war this year
so i gotta manage my time. Crits and Comments Welcome!
http://i132.photobucket.com/albums/q26/polysmooth/Skeletor_Update.jpg

LMG
03-19-2009, 12:29 PM
I do like a lot the concept you took from the original version to yours!
Great detail you got there and i love the overall look of it. Hope you got time to continue improving it as you desire.

Good luck!

razeverius
03-19-2009, 01:08 PM
oh man..ony one reaction to this :buttrock: keep on going!

Oberyn
03-19-2009, 02:13 PM
Really digging the emblem on his chest! :D

mcteapot
04-01-2009, 07:42 AM
sick work!

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