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jamesdean
07-04-2003, 07:43 PM
I've big trouble to map my human charakter in the right way. How a good uv set have to look like? How a professional artist would do it. Does anyone know a good tutorial, where i can get some ideas? Thanks for you help!

SheepFactory
07-04-2003, 07:48 PM
http://www.boris3d.de/texturing.html

these will get you started ;)

TheShaddix
07-04-2003, 07:50 PM
ok, i got MJ poly tools 1.3 for maya , 2 files i got, mjpolytools.mel and userSetup.mel , im not really sure how to apply it, if you know please tel me how to make it work??

jamesdean
07-04-2003, 07:58 PM
Thanks for the link. Really cool one!

SheepFactory
07-04-2003, 08:03 PM
vertex i think you posted in the wrong thread , but just put them both in your script forlder and write "souce MJPolyTools ; " at the command line.

doms
07-04-2003, 09:52 PM
Gnomon Online do lots of excellent texturing/ uv mapping tutorials movies ( they cost but still 100x cheaper than college). Also digital tutors have some free uv mapping tutorial movies.

Levitateme
07-05-2003, 02:51 AM
im not sure what is on boris, but when you are seting up your uvs, use a checkered shader make the checkers really small. this way your uv borders will match up better. just some advice. ciao

anakinskywalker
07-05-2003, 10:02 AM
http://www.dmc3d.com/tutorials05.html
also try this

Kaiser_Sose
07-05-2003, 10:55 AM
Originally posted by anakinskywalker
http://www.dmc3d.com/tutorials05.html
also try this

That is a pretty good tutorial but I have a couple questions

First, why would you do a planar maap on the arms and legs when they are cylinrical in shape

Also, why do the planar in x and the hands in z when they are more or less in the same direction



Thanks

Levitateme
07-05-2003, 12:57 PM
yah i dont agree with some of that tutorial. i have heard from many people, automatic mapping is bad juju. i think its being lazy, plus your uvs ugh...i hope im not being to biased against it. i have been setting up uvs for long time now. im just pretty sure not to use Auto Mapping on like fingers and stuff. what i do on fingers is i will do the mapping for 1. i then copy the uvs to the other 3 fingers. that is if they have the same uvs. but they normally do.

anakinskywalker
07-05-2003, 06:44 PM
Umm.... I agree not a perfect tutorial but its a good starting point. And it clears some basics. And walks you through all the processes of mapping. I guess everybody will develop thier own style as one learns.

jamesdean
07-05-2003, 10:00 PM
It's right, the tutrial http://www.dmc3d.com/tutorials05.html is not very useful. But I learnd a lot from the alias wavefront webside, (thanks again to Sheep Factory).
There's a pretty good tutorial, how to texturing a dragon. You can very good transfer it to human models.

http://www.aliaswavefront.com/en/products/maya/customerwork/stories/dragon/tutorial.shtml

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