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Raty
03-02-2009, 07:40 AM
Hello,

How I can get nice pouring effect like this?
http://www.youtube.com/watch?v=mSR2z6naFtI&feature=related

Doing fluid from cylinder doesn't work at all. Is there some particle connection for fluid emission? YouTube is full of nice Blender Fluid videos, but no one explain how to get nice fluid source...


Thanks for the help!

Raty
03-02-2009, 09:14 PM
OK, with Inflow I get pouring water like effect, but how it can be stopped? And now my fluid seems to be too sticky and blobby. Is there any way I can get more light fluid effect with splash and such?

dyf
03-03-2009, 03:02 AM
learn to use blender fluids..

- dyf

fktt
03-03-2009, 03:17 AM
learn to use blender fluids..

- dyf

Hrm, thats not very helpful, at the very least you could have thrown in a few links.

http://wiki.blender.org/index.php/Doc:Manual/Physics/Fluids

http://wiki.blender.org/index.php/BSoD/Physical_Simulation/Fluid

hope they are of help!

KintaroTheBrave
03-03-2009, 11:57 AM
OK, with Inflow I get pouring water like effect, but how it can be stopped? And now my fluid seems to be too sticky and blobby. Is there any way I can get more light fluid effect with splash and such?

for lighter fluid, bump up the resolution of the domain. for quality fluid, I've heard 300 is about the consistency of real water, but it's also very demanding on a pc to do that. you need about 4GB RAM, Quad Core or Dual Core pc.

Raty
03-11-2009, 03:59 PM
Thanks for all. If you don't mind, I have some more question :)

I have now resolution as 225, Surface Subdivision 2 and Surface Smoothing 4 and still have some crispy edges... Should I just rise up resolution or is there any other way to solve that?

Thanks.

KintaroTheBrave
03-11-2009, 08:13 PM
Thanks for all. If you don't mind, I have some more question :)

I have now resolution as 225, Surface Subdivision 2 and Surface Smoothing 4 and still have some crispy edges... Should I just rise up resolution or is there any other way to solve that?

Thanks.

can you show me the domain? if possible, you want it to be a perfect cube and take up as little space as possible.

BlenderFan
03-11-2009, 09:53 PM
If you really want an in-depth explanation of Blender fluids, then I highly recommend the book Bounce, Tumble, and Splash: Simulating the Physical World with Blender 3D by Tony Mullen. It contains wonderfully detailed information on all aspects of Blender's physical simulation capabilities. You can find it on Amazon if you are interested, just put in the title.

danielHinton
03-11-2009, 11:19 PM
Thanks for all. If you don't mind, I have some more question :)

I have now resolution as 225, Surface Subdivision 2 and Surface Smoothing 4 and still have some crispy edges... Should I just rise up resolution or is there any other way to solve that?

Thanks.

have you actually tried to render that yet? you might find that the viewport is not as accurate as you think. you can always add a level one subsurf to your fluid too...

Raty
03-12-2009, 06:30 AM
can you show me the domain? if possible, you want it to be a perfect cube and take up as little space as possible.
Yes, it's almost cube. But there is some unnecessary space so I'll try to fit better.

If you really want an in-depth explanation of Blender fluids, then I highly recommend the book Bounce, Tumble, and Splash: Simulating the Physical World with Blender 3D by Tony Mullen. It contains wonderfully detailed information on all aspects of Blender's physical simulation capabilities. You can find it on Amazon if you are interested, just put in the title.
Thanks for tip!

have you actually tried to render that yet? you might find that the viewport is not as accurate as you think. you can always add a level one subsurf to your fluid too...
Yes, I just tested and rendered result is also crispy. All I want is nice fluid mesh so I can export it to 3ds max. I already have subsurf 2 level. Maybe I should add more.

Thanks!

blenderhead
03-13-2009, 09:51 PM
The answer to your question is in the first link you posted...youtube is a great place to learn fluids! Good luck.

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