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View Full Version : In the French Street, Karanjeet Singh Matharu (3D)


singhkaran
03-02-2009, 04:51 AM
http://features.cgsociety.org/newgallerycrits/g64/145564/145564_1235973075_medium.jpg (http://features.cgsociety.org/newgallerycrits/g64/145564/145564_1235973075_large.jpg)

Title: In the French Street
Name: Karanjeet Singh Matharu
Country: India
Software: 3ds max, Photoshop, VRay

This image is influenced by French architecture and one of my favorites Mr.Aleke BrazI must see his cg portfolio http://aleksbraz.cgsociety.org/gallery/

I compiled & visualized the whole scene and took some references from internet about door, windows design and colors theme that French people may have. I have completed this project so that I could enter into the next level of my 3D knowledge. I like architecture very much mostly the dirt ones...!

I used Photoshop just to manage the image size no post processing done for this image. I strict my self to maintain everything in max & VRay for this image.

High resolution texture painting, unwrapping, making & using normal and specular maps these all things i could learn out of this personal project..

Technical:
All texture I painted in Photoshop & raw textures used from cgtextures.com that site helped me a lot.

Everything modeled in 3D-Max 9 using poly-Modeling and I used v-ray render for rendering this scene.

Scene Setup:
To light up this scene I used one Key-light (Target Direct), and one VRayLight (plane) to high light the bench under the tree. I also used HDRI in VRay Environment and put a cloudy image as light projector map to create some realistic art effects and light variations.

My system could not let me use more displacement to enhance more quality that may need this image I believe.

Please spare some time to write your C&C that are most welcome.

Vlada3d
03-02-2009, 09:58 AM
I think you have texture problem, some of textures are low res or bad quality i think. Try to draw displacement maps in Mudbox or Z brush it will look better for sure.

singhkaran
03-02-2009, 10:00 AM
Some Extra shots hope u like them....!

Wierhttp://www.anitribe.com/Ks/wier.jpg
http://www.anitribe.com/ks/wier.jpg

GI+Displace

http://www.anitribe.com/ks/GI+Displace.jpg
http://www.anitribe.com/Ks/GI+Displace.jpg

Black&White

http://www.anitribe.com/ks/Black&White.jpg
http://www.anitribe.com/Ks/Black&White.jpg

Textures used

http://www.anitribe.com/ks/textures.jpg




http://www.anitribe.com/Ks/roadcam.jpg

http://www.anitribe.com/Ks/streetlightview.jpg

Thanks

notsocreative
03-02-2009, 10:09 AM
Hey karan,

its another great work from your side.
everything here looks just perfectly fine.
liked the cracks....

five stars from me *****:thumbsup:

singhkaran
03-02-2009, 11:06 AM
Hand painted textures...!

http://www.anitribe.com/Ks/textures.jpg

rcallicotte
03-02-2009, 05:08 PM
Everything is very well done, except for the newspaper on the bench. It looks like it's made of rubber...not paper-like. I know that would be a tough one and is a very small critique.

It's beautiful.

Kev3D
03-03-2009, 04:36 AM
Hi, textures are looking pretty good. Nice scene.

Some of the cracks stand out to me, I think they're a bit sharp. Especially the crack to the right of the door. It stands out as much sharper then the texture on the wall.

singhkaran
03-03-2009, 07:48 AM
thanks Vlada3d

as u said i will try to use mudbox for my texture improvements. i have seen your cg portfolio its seems nice to me I LIKE IT... but u have small size images of your nice architectural work can i see bigger.....?

see ya

mridulsen
03-03-2009, 08:37 AM
Like the texture with the bump or Normal .....also the lighting is good too..:cool:

colourz
03-03-2009, 11:07 AM
hey Karan
i liked the overall wet feeling after rain...
only thing that could be improved was the colour of grass under bench and water pipes...
grass is too symmetrical under water pipes

rest all is just great....
Keep it up man

4 stars from me **** :)

gurjeetcolourz
03-03-2009, 11:40 AM
Hey Karan

its looking great man.....

the only thing which seems to be improved is the grass under the bench coz its too green in the scene...i think u need to color correct it a little...and secondly the grass under water pipes is too symmetricall you should rotate it little randomely...

rest is looking great specially the wet feelin is coming out well...specially on the road....

keep it up man....


Regards
Gurjeet

Neox3d
03-03-2009, 11:53 AM
hmm, as everyone said, i'll just add that is the composition in my view that is being a problem, in viewing texture details, the overall light is good, but the scene is just empty, the eye reads from left to right, the place in the left has good tectures but at that distance the detail is just not present. no offense mate, just my opinion, 3 stars

lakhbirsingh
03-03-2009, 06:10 PM
First of all i just love lower part of ur scene ...the wet is looking great. But in upper and middle part of the scene i can easily notice those too sharp edges and lining which is quit strange for that old house,try to make smooth,cracked or little bit zigzag kinda edges.(spl. in door and window area).

I am very much happy with lighting and textering its looking nice.Asper my opinion parrot green color for leaves works better and some color contrast to windows(bit darker blue).

Overall composition is balanced and peaceful.
Keep doing great works like this..

Lakhbir Singh

singhkaran
03-04-2009, 04:56 AM
hmm, as everyone said, i'll just add that is the composition in my view that is being a problem, in viewing texture details, the overall light is good, but the scene is just empty, the eye reads from left to right, the place in the left has good tectures but at that distance the detail is just not present. no offense mate, just my opinion, 3 stars


Hi Neox3d

first of all thanks for your time that u put on my work. I m totally agree with your points like the eye reads from left to right, actually i wanted to make the left part empty so that all the weight could go right side. its just i like it that way but your are also right thanks.

and about the emptiness of the scene, i visualized this scene like after the heavy rain so according to my visualization rain water clean every, light weight things like small stones, dust, paper garbage etc...

And yes you said right that the left side texture is better than right side. i painted texture first time so i did some mistakes i will improve them next time.

Thanks

robinverma921
03-04-2009, 10:21 AM
Hi Sir,

Great Renders and composition according to me, but some small things i would like to point out as it is a very old house, i think doors and windows should have some raw wood frames or broken as you have shown on walls too... currently it is lookin like it is newly modeled but textures are old and having sharp edges on it, secondly the plant below the bench is too much green for me.

I dont know how much correct i m in giving these comments but this is wat i wanted to critisis in this image
And offcourse the wet look is amazing.

Regards
Robin

singhkaran
03-04-2009, 10:41 AM
Hi Sir,

Great Renders and composition according to me, but some small things i would like to point out as it is a very old house, i think doors and windows should have some raw wood frames or broken as you have shown on walls too... currently it is lookin like it is newly modeled but textures are old and having sharp edges on it, secondly the plant below the bench is too much green for me.

I dont know how much correct i m in giving these comments but this is wat i wanted to critisis in this image
And offcourse the wet look is amazing.

Regards
Robin


Hi robin,

thanks for your time to seen this image. u are right with your points may be.
but while making this scene i was studied so many real images on internet of the same kind of architecture look and feel. therefore i could get the appropriate feel how texture should look.

and also as we know that we don't repair often the walls like we do repair wooden things like door and windows. so wooden aliments can be look younger than the other, still i agree with you that i could more damage the wooden aliments. i could not put desirable displacement coz of less computing power of my pc.

so i made this home not very old, but its middle aged home still having people living inside

as u said plants under the bench is too green it should not like that . i will do it soon.

thanks for you comments

robinverma921
03-04-2009, 11:25 AM
Hi robin,

thanks for your time to seen this image. u are right with your points may be.
but while making this scene i was studied so many real images on internet of the same kind of architecture look and feel. therefore i could get the appropriate feel how texture should look.

and also as we know that we don't repair often the walls like we do repair wooden things like door and windows. so wooden aliments can be look younger than the other, still i agree with you that i could more damage the wooden aliments. i could not put desirable displacement coz of less computing power of my pc.

so i made this home not very old, but its middle aged home still having people living inside

as u said plants under the bench is too green it should not like that . i will do it soon.

thanks for you comments

Hi Sir,
I agree with your words that we can repair the wooden things, and i have also gone through some internet pictures before placing this comment
but still i would like to say that if these are the repaired wooden it is not looking like that because the texture is giving a old look to it, however these windows and doors are on front side of house so these come into direct contact with rain, sun and dust and after getting wet wood gets a little bit fungus as u shown in texture but on the same time it changes its shape a bit toooo, so however these wooden things are having fungus so it should have a little bit of rawness instead of sharp edges, if it would be the inside doors and windows i can undertand that it is not getting raw being a old wood.
and offcourse its our own choice how we want to show the wooden things.

singhkaran
03-04-2009, 11:35 AM
Hi Sir,
I agree with your words that we can repair the wooden things, and i have also gone through some internet pictures before placing this comment
but still i would like to say that if these are the repaired wooden it is not looking like that because the texture is giving a old look to it, however these windows and doors are on front side of house so these come into direct contact with rain, sun and dust and after getting wet wood gets a little bit fungus as u shown in texture but on the same time it changes its shape a bit toooo, so however these wooden things are having fungus so it should have a little bit of rawness instead of sharp edges, if it would be the inside doors and windows i can undertand that it is not getting raw being a old wood.
and offcourse its our own choice how we want to show the wooden things.

I understand your points but every one has his or her likes so i like it that way. and also the kind of images i am interested as reference. look some what same as i made mine.

if u like u can see this web page its amassing photography site.

http://www.myfourthirds.com/user.php?id=294&page=user_images (http://www.myfourthirds.com/category.php?id=9)

robinverma921
03-04-2009, 11:45 AM
I understand your points but every one has his or her likes so i like it that way. and also the kind of images i am interested as reference. look some what same as i made mine.

if u like u can see this web page its amassing photography site.

http://www.myfourthirds.com/user.php?id=294&page=user_images (http://www.myfourthirds.com/category.php?id=9)

Hi Sir,
I agree with you that everyone has his/her own choice and interest
but i must say amazing renders these are....cheers....
but...!!

Neox3d
03-05-2009, 07:57 AM
ur welcome buddy anytime, i guess one thing u might do is to change the camera position tilt it to you left side a bit and reduce the camera position height, that will show more of the wet ground. , i guess that will produce a nice image. just a suggestion.

sunnysingh
03-05-2009, 06:02 PM
great.nice work bro. :thumbsup:

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