alexx
07-04-2003, 02:32 PM
hey,
following problem:
i got a model with all human surface muscles from a 3D catalog (hell expensive)..
unfortunately the model does not have UVs..
just by chance: does anyone have a good and fast idea how to get UVs on about 90 muscles?
i would like to have them in a way, that i just need to apply a repeated ramp to the muscles and it already looks fine..
so the UVs do always have to go from the whole range 0 - 1 and be in a square layout.
look at this image:
http://www.uke.uni-hamburg.de/institute/imdm/idv/publikationen/mia1997/f6.html
there you can see the muscle strings going from one end of the muscle to the other..
just plain planar or such mappings do not work for that.
any ideas?
cheers
alexx
following problem:
i got a model with all human surface muscles from a 3D catalog (hell expensive)..
unfortunately the model does not have UVs..
just by chance: does anyone have a good and fast idea how to get UVs on about 90 muscles?
i would like to have them in a way, that i just need to apply a repeated ramp to the muscles and it already looks fine..
so the UVs do always have to go from the whole range 0 - 1 and be in a square layout.
look at this image:
http://www.uke.uni-hamburg.de/institute/imdm/idv/publikationen/mia1997/f6.html
there you can see the muscle strings going from one end of the muscle to the other..
just plain planar or such mappings do not work for that.
any ideas?
cheers
alexx
