DrachenVFX
03-02-2009, 01:35 AM
http://features.cgsociety.org/newgallerycrits/g84/41784/41784_1235961348_medium.jpg (http://features.cgsociety.org/newgallerycrits/g84/41784/41784_1235961348_large.jpg)
Title: Repeating Geometry 01
Name: Lee Johnson
Country: USA
Software: 3ds max, mental ray
I was watching TV last night, and caught an episode of Star Trek : Enterprise. The glass door to the brig had this really cool repeating geometric pattern that I thought looked really cool. Modeled from pure poly modeling, no meshsmooth. The pattern is made up of tileable sections. The image on the left is deformed by a Noise World Space Deformer. The renders use mental ray's Carpaint Shader. Style was inspired by Paul Sherstobitoff's renderings on the Brazil r/s website.
Title: Repeating Geometry 01
Name: Lee Johnson
Country: USA
Software: 3ds max, mental ray
I was watching TV last night, and caught an episode of Star Trek : Enterprise. The glass door to the brig had this really cool repeating geometric pattern that I thought looked really cool. Modeled from pure poly modeling, no meshsmooth. The pattern is made up of tileable sections. The image on the left is deformed by a Noise World Space Deformer. The renders use mental ray's Carpaint Shader. Style was inspired by Paul Sherstobitoff's renderings on the Brazil r/s website.
