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Psidream
03-01-2009, 04:31 AM
Hello
Do anyone know how i can get a blue mesh when hitting envelops in skin modifier?

like this : http://img22.imageshack.us/img22/4918/xgyikryl.jpg
atm i got this by default: http://img26.imageshack.us/img26/1239/wihfoiwheg.jpg

Hope someone knows, tried googleing, but no luck yet

Polimeno
03-01-2009, 03:31 PM
before googling, stay with 3DSMAX HELP file and try to search skin modifier....
scroll down your skin modifier and take a deep look at display rollout.

you could simple tweak the color by adding a standard material with a basic blue in diffuse color...

Psidream
03-01-2009, 07:45 PM
Ive tried most things with no luck, your things will not work..

before googling, stay with 3DSMAX HELP file and try to search skin modifier....


Before replaying on a post like you know what your talking about, try doing what you say others should do, and you will see it will not help at all..

And yes its a rude replay, but there is no reason for you coming on like that..


And by using google and talking around
quote from another fellow:
I'm pretty sure this was a 3dsmax7 thing and they changed it in later versions


So with my luck its not even possible now, unless someone knows away :)

Polimeno
03-02-2009, 10:09 PM
Before replaying on a post like you know what your talking about, try doing what you say others should do, and you will see it will not help at all..

And yes its a rude replay, but there is no reason for you coming on like that..

And by using google and talking around
quote from another fellow:
I'm pretty sure this was a 3dsmax7 thing and they changed it in later versions


sorry man, my mistake.....

http://www.kxcad.net/autodesk/3ds_max/Autodesk_3ds_Max_9_Reference/graphics/rol_Mod_Skin_Display.gif


maybe you could avoid this issue using a vertex paint after your skin modifer in the modifier painel, eg

|vertexpaint
|skin
|editpoly


little test :

theSkinMesh = $name_ofYour_obj_withSkin_here

theSkinMesh.modifiers[#Skin].shadeweights = on
theSkinMesh.vertexColorsShaded = off
theSkinMesh.showVertexColors = on
theSkinMesh.vertexColorType = 0

Vpaint = VertexPaint()

addModifier theSkinMesh (Vpaint)

VpaintTool = VertexPaintTool()
VpaintTool.paintColor = blue


substitute the name_ofYour_obj_withSkin_here
with your object name (the one with skin)
run the code, click the Fill All button and then go back to your skinning process.

hope it helps...

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