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View Full Version : Blenderart Mag Issue #20 now available


dreamsgate
02-27-2009, 08:43 PM
Welcome to Issue #20, “Make It, Bake It, Fake It”

While it's true that Blender has a powerful selection of tools, sometimes the "fake" or "cheat" is often preferred for various reasons. Time and hardware limitations, being the biggest reasons for using a "fake" or "cheat". Then there are the tools that actually are the “fake”, such as Normal maps. So in this issue we take a look at some great techniques for baking normal maps, lighting and how to create some great effects.

So grab your copy today.

Also be sure to check out our gallery of wonderful images submitted by very talented members of our community.

Table of Contents:




Tutorial - Baking normal maps from a high poly model.
Tutorial - Big Bobby Car (Organic Surface Modeling)
Tutorial - Normal Mapping in Blender
Tutorial - Lighting and Film Making Tricks: Conveying
MAKING OF: ‘A Cassette Tape’
MAKING OF: ‘Dusting Off A Surprise’
INTERVIEW: David Hickson - Blenducation
And more . . .

Blenderart Mag Mirrors can be found at:
www.blenderart.org (http://www.blenderart.org/)

Ian Jones
02-28-2009, 01:13 AM
A pleasure as always. Thanks to the contributors. Some great content and useful for a blender newbie like me. Any news on the theme of the next issue?

dreamsgate
02-28-2009, 02:15 AM
Next theme will be:

Look what I can do!!!

A look at various artists and their current projects, showcasing what is possible in Blender



Still Images
Animations
Games
Python scripts
Coding contributions
Both commercial and/or personal projects welcome

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