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View Full Version : Spacewarps have no effect on FumeFX


diemacht
02-27-2009, 04:54 PM
hi folks
my problem is that wind wont affect my fume fire.
im pretty sure i did it all right. most probably i have forgot to check a box or smt.
even if i make the wind and decay value about 1000 the fire wont move one inch. and im sure it is selected as an modifier in the fumefx obj/src and is set for use.
it doesnt make any difference if i make it spherical or directional.
the ffx gravity vector doesnt work either...
:hmm: and i couldnt found any help on this because in every thread i found they only say that you have to turn up the multiplier but even with 5000 nothing changes....

Glacierise
02-27-2009, 05:44 PM
Leave the decay at 0, put the value high, and attach it to your Fume ;)

diemacht
02-27-2009, 06:21 PM
attach?
if you mean that i add it at obj/scr it is attached.
im sure i did what you wrote before but illl try it again.

Glacierise
02-27-2009, 06:33 PM
Add it in the FumeFX interface, in the objects list.

diemacht
02-27-2009, 06:41 PM
Add it in the FumeFX interface, in the objects list.
if you mean that i add it at obj/scr it is attached.

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02-27-2009, 06:41 PM
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