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Vektor
07-04-2003, 12:48 AM
I've been trying my hand at some character modeling lately, and in response to a discussion at my forum over on TrekBBS, I decided to take a shot at modeling Captain Kirk as he appeared in the original Star Trek series. Yeah, it's Star Trek, so sue me.

This was attempt #1:

http://www.vektorsdomain.com/images/CGKirk/wip_001.jpg

Not bad, but not great either. A lot of the details were off and the eyes were just plain terrible. I decided to set up some front and side reference pics I obtained from screen captures and went for attempt #2:

http://www.vektorsdomain.com/images/CGKirk/wip_002.jpg

Now it seemed like ol' Jimmy boy was starting to come together. Just for kicks, though, I decided to map my front reference pic right on to the model:

http://www.vektorsdomain.com/images/CGKirk/wip_004.jpg

Yeah, baby! Yeah!

Obviously, I don't have a decent hair plug-in and I haven't had the nerve to tackle his ears yet, but I'm getting there.

Oh, and I'll post a pic of the base mesh shortly.

bobtronic
07-04-2003, 01:22 AM
Hi vector,

You are definitaly on the right way - really cool

Beam me up, Bob

Vektor
07-04-2003, 01:28 AM
Here are those wireframes:

http://www.vektorsdomain.com/images/CGKirk/wip_005a.jpg
http://www.vektorsdomain.com/images/CGKirk/wip_005b.jpg

The front of the head is in pretty good shape, although there are quite a few 5+ sided faces I still have to clean up and not all of the edgeloops are flowing quite the way they should. Otherwise, I'm pretty happy with it so far.

Spindle
07-04-2003, 08:58 AM
This is your first head you say? I must say I'm really impressed youve really captured his look, you can really recognise who it is.
If your producing good stuff like this while your still learning, I cant wait to see what your stuff will be like when your more experienced.
What software are u using for this?

Vektor
07-04-2003, 06:58 PM
Originally posted by Media Munky
This is your first head you say?

Well, to be fair, this is probably my fifth or sixth attempt at modeling a head if you count the tutorials I worked through, but this is the first one I've taken all the way to the finishing stage. Also, I used my own modeling technique on this one, which I felt I had to do to represent Kirk's features accurately.

What software are u using for this?

3ds Max 4.3. I'm a lighting designer by trade and I got my start with 3ds Viz at work where I do a fair amount of architectural lighting visualization. That was good for a start, but I rarely have the time or budget to do much more than basic visualizations and I started branching out on other projects (like starships and kitchen remodels) on my own time. Eventually I was able to buy my own copy of Max and have been working to improve my skills ever since. Character modeling is just the latest category I decided to try my hand at.

Thanks for the reply.

Vektor
07-04-2003, 07:01 PM
By the way, eventually I'm going to need to put my own textures and some hair on this guy. Anybody care to recommend some appropriate software/plugins/utilities for that sort of thing? I have PhotoShop and I'm fairly adept at it, but there's more to texturing than just being able to create the images.

Any advice would be appreciated.

Vektor
07-07-2003, 07:34 AM
I think this will about do it for his face.

http://www.vektorsdomain.com/images/CGKirk/wip_006.jpg

Now to add his ears, some decent eyes, teeth and gums, and then figure out a way to do his hair properly.

Spindle
07-07-2003, 08:41 AM
You might want to try the "Texporter" plugin for unwrapping the mesh to paint on. I've used ShagHair, the dynamics could be better, but you could definately sculpt it to old kirks style. (if you want to use dynamics SimCloth works well on ShagHair).
I must say this is where maya is alot better than max, everything built in --and painting on the hair, and direction etc-gotta love that. Man I really need to get better in maya.

would you mind sharing your own secret modeling method u use? let me guess -is it starting out with splines- then turning that into an editable mesh, instead of just starting by extruding from a box???

(Ears?)

Vektor
07-07-2003, 03:51 PM
Originally posted by Media Munky
Would you mind sharing your own secret modeling method u use? let me guess -is it starting out with splines- then turning that into an editable mesh, instead of just starting by extruding from a box???

Nothing really secret about it. I did indeed start with a simple box with two segments on each side. Then I spherified it and started working from there. The most unique thing I did was base the initial modeling stages on a technique often used for figure drawing, which had its pluses and minuses but generally worked out okay.

(Ears?)

I'm workin' on 'em. ;)

Vektor
07-07-2003, 03:55 PM
And by the way, the texturing so far is just a generic, procedural texture. When I get around to doing something more detailed, I more than likely will use TextPorter.

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