View Full Version : [3ds max]Rotating animation
couto607 02-27-2009, 11:39 AM Well, I'm trying to animate my model so I can create a demo reel, but I can't seem to figure out how to rotation works. I've tried setting one keyframe in one position, then I select another keyframe and rotate the model 360 degrees. Ok, that works.. sort of. I noticed that when I play the animation, once it gets to the last few frames, it really begins to slow down, so it doesn't look like a constant rotation.
Is there any way I can fix this? If there's a better method of doing this animation, please let me know.
Thanks.
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scrimski
02-27-2009, 11:52 AM
Ooen the Track View, expand the node tree til you see the objects rotation, select the keyframes, right click and change their intrpolation type.
couto607
02-27-2009, 08:28 PM
Thanks for the reply, but I don't fully understand what you're saying. I think I found the track view(under Graph Editors right?) but when I right click on the keyframes, I don't see the option to change interpolation type.
scrimski
02-27-2009, 09:21 PM
F1->Search->Key Info (Basic) Rollout/Dialog
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02-27-2009, 09:21 PM
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